Nemeia Aid, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a black cloak and cross-gartered white stockings. Her silver hair is smooth and relatively long. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She exudes charisma. She is a tour de force of persuasion. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the south to a Sailor, Nemeia learned a great deal about her father's area of expertise. As a young adult she joined a group advocating for an improvement in Tiefling conditions. In the meantime she has taken over work as a Sailor and occasionally as a mercenary.
Motivation: She desires power and/or immortality; and to be a brewer again
Flaws: Racist. Bonds: Attractive, Job, Adventurer. Occupation: Sailor
Voice: Boston accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 7)
Armor Class 9
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. Eye agate (14 gp).
Meriele Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She carries with her a set of maces, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her hair is black and curly. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She acts crazy and hedonistic. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Elves in the west were limited. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Meriele fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Religious, Immigrant. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp.
Anastrianna Firahel, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears just a blue suit. Her whole body is exceptionally muscular. She wears her brown hair down. Her fair skin shows little sign of her aristocratic breeding.
Personality: Calm and collected, she is a well trained Bricklayer. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Bricklayer for hire.
Motivation: Sabotage a competitor.
Ideals: Justice, Artistic. Bonds: Immigrant, Attractive, Job. Occupation: Bricklayer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 5000 sp. Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Old masterpiece painting (1300 gp). 1 Minor magic item.
Simon Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is also unnaturally pale. His brown hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Simon lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Fletcher, but he was a colossal failure. He has achieved small success as a Navigator.
Motivation: To reunite with his absent father; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Navigator
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Percival Wade, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His long brown hair is drawn into a two foot long braid. He has a dull look in his green eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his sister before him, after school he went straight into learning to become a Glassblower. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor; and his religion dominates his actions
Flaws: Ugly, Lazy, Antagonistic. Bonds: Job, Religious. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 10 (+0) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: Just what you see.
Charles Woods, Male Human [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His black hair is styled in orderly dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Flaws: Antagonistic, Impulsive, Insane. Bonds: Rich, Attractive. Occupation: Bellfounder
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 200 sp. 1 Banded mail.
Thradal Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. He has chestnut hair. His eyes are likewise green.
Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC.
Flaws: Insane, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Scribe
Voice: Hissing voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 40 pp.
Jade Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 5'10". She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her yellow fur is braided into rings. Her eyes are yellow.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Through the years after Jade was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Jade's father didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by illithids. Jade was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: A deep hatred of illithids.
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 700 sp. 1 Banded mail. 1 Half-Plate.
Emerald Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. He keeps his long yellow fur kept up in a rat tail. His skin is flawless and his yellow eyes scan people very quickly.
Personality: Always inclined to offer people food he seems plenty friendly. He pushes his goals aggressively. He is also a coward if confronted.
History: Gifted from a young age, Emerald studied abroad. He moved from fad to fad and when he turned 15 he discovered singing. He now spends his time doing works of charity.
Motivation: He is wracked by social anxiety.
Ideals: Philantrophist, Gifted, Artistic. Flaws: Fearful. Bonds: Attractive. Occupation: Carter
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Citrine (20 gp). Alexandrite (300 gp). Tiger eye turquoise (8 gp). Red-brown spinel (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!