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NPC Generator

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Advanced [show]


Peren Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. He keeps his brown hair in a pixie cut. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments

History: He was born into a rich family. His family was turned out during the war. He and his family wandered south to less war torn lands. He was granted psionic powers by his dying sister.

Motivation: Money/treasure; and he is greedy

Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Rich. Occupation: Courier

Voice: Spits and sputters

Attributes [hide]

Peren Mellerelel, Male Elf Wizard 13
Medium (5'4") Elf, Neutral Evil (CR 13)
Armor Class 12
Hit Points 47 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)9 (-1) 16 (+3)13 (+1)
Skills Persuasion +5, Survival +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Fire opal pendant on a fine gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A necklace of small pink pearls (3000 gp). Fire opal pendant on a fine gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erdan Mystralath, Male Elf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fierce green eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.

History: Born to a Miner, his father struggled to pay the bills. He found a children's book about a Elf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Religious. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Erdan Mystralath, Male Elf Warrior 2
Medium (4'11") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)16 (+3) 17 (+3)8 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 13
Languages Common, Elven, Celestial, Draconic, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Torinn Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Miller does. His white crest is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. Like his father and his sister before him, after school he went straight into learning to become a Miller. He has worked as a Miller like his father before him.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Attractive, Mentor. Occupation: Miller

Voice: Soft and mumbly

Attributes [hide]

Torinn Daardendrian, Male Dragonborn Fighter 12
Medium (6'3") Dragonborn, True Neutral (CR 12)
Armor Class 11
Hit Points 106 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 3000 gp. Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ekemon Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His hair is chestnut and curly. His eyes are gold and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Ekemon hails from a village terrorized by illithids. In his 18th year, his parents were killed by a illithids raid, leaving Ekemon alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Flaws: Shy, Impulsive. Bonds: Attractive, Immigrant, Enemies. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Ekemon Bedlam, Male Tiefling Paladin 3
Medium (5'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)17 (+3) 14 (+2)16 (+3)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Gardain Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. He has a white handlebar mustache and slicked back white hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with finding treasure.

History: Gardain lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. During his travels, Gardain and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gardain discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gardain fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Gardain Thrahak, Male Dwarf Adept 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 7 (-2)7 (-2)
Skills Insight +0, Persuasion +0
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp. 1 Masterwork Common Melee.


Social Check DCs


Justin Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. He sports a flattop hair cut. His gray unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Justin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business; and he is content

Ideals: Artistic, Gifted. Flaws: Disease, Shy. Bonds: Attractive, Poor. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Justin Hildenman, Male Half-Elf Fighter 13
Medium (4'11") Half-Elf, Neutral Good (CR 13)
Armor Class 10
Hit Points 115 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Survival +6
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2

Possessions: 2000 gp. Jeweled electrum ring (6000 gp).


Social Check DCs


Trym Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a red cloak and cross-gartered brown stockings, marred by chocolates. Her hair is short and golden. Her brown eyes lackadaisically let the world flow into them.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: The child of a Sellsword, who enjoyed hunting, Trym was taken on many hunting expeditions. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Roofer work with an outfit from a few towns over. Roofer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture

Flaws: Ugly, Selfish. Bonds: Criminal record, Nature, Job. Occupation: Roofer

Voice: Mousy voice

Attributes [hide]

Trym Stoutman, Female Halfling Bard 3
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2100 sp. 4 Holy water. 4 Smokesticks.


Social Check DCs


Mara Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears skinny pants and wears a blue and tan robe with the hood down. Her chestnut hair, when down, is lengthy. Her brown eyes peer out from beneath her Stetson blue hat.

Personality: She acts crazy and hedonistic. She does not believe in violence as a means to an end. She is a dedicated Farmer but believes her peers are too gung-ho.

History: The child of northern immigrants she idolized her mother. Her first spouse was a Glassblower, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Glassblower they were divorced and she won custody of their daughter. She worked as a Farmer, and she later adopted a second daughter.

Motivation: Wants to raise her children well; and doesn't want to be a farmer and was forced into it by her family

Ideals: Athletic, Pacifist. Flaws: Hedonist. Bonds: Immigrant, Family. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Mara Wasanthi, Female Elf Druid 4
Medium (4'9") Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Eida Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She has a large red mantle and cape that has been intricately interwoven into her yellow robe. She has done her best to style her black hair to look like a famous performer. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Eida embodies much of what other species detest in the Halflings. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born to a poor family in the city she treasured whatever gifts she got. After coming to the age of reason, Eida took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she feels threatened by others

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Eida Wiseacre, Female Halfling Cleric 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)17 (+3) 9 (-1)16 (+3)
Skills Deception +6, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Celestial, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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