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NPC Generator

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Advanced [show]


Sannl Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She likes to wear ponchos typically of a light brown in addition to tight pants. She has shaved her head bald. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She can speak with the recently deceased. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born in the east, but her parents moved at a very young age to the north. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's in love; and she has a crush on the local laborer

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant, Mentor, Has a crush. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Sannl Graybeard, Female Dwarf Adept 4
Medium (3'11") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 16 (+3)8 (-1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Just what you see.


Social Check DCs


Emma Blackwood, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears skinny pants and wears a brown and black robe with the hood down. She has a long black ponytail with little hanging trinkets. She has a tattooed face.

Personality: She will rave to anyone who will listen. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She comes from a rich southern family. When Emma reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She is untrained/undisciplined, which makes her dangerous.

Motivation: Revenge; and money/treasure

Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Military, Enemies. Occupation: Sage

Voice: Indian accent

Attributes [hide]

Emma Blackwood, Female Human Paladin 11
Medium (5'8") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 68 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)17 (+3) 10 (+0)7 (-2)
Skills Investigation +7, Religion +7
Senses Passive Perception 10
Languages Common, Giant, Halfling, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 340 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold and topaz bottle stopper cork (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). A silver and pearl hairclip (70 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp).


Social Check DCs


Bork Shipley, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears silk and lounges about seductively. He has a blonde handlebar mustache and slicked back blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Bork is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a island tribe. His childhood dream was to be a Sage, but he was a colossal failure. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Insomniac. Bonds: Attractive, Nature, Job. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Bork Shipley, Male Half-Orc Paladin 7
Medium (6'0") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 36 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)12 (+1) 13 (+1)8 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Just what you see.


Social Check DCs


Thamuz Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright black suits and hats. His hair is blue and curly. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thamuz took refuge in the ruined castle and found the beat up bow and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Fearful. Bonds: Poor, Family, Nature, Guardian. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Thamuz Prudence, Male Tiefling Ranger 8
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)17 (+3) 9 (-1)10 (+0)
Skills Intimidation +3, Nature +6
Senses Passive Perception 9
Languages Common, Druidic, Dwarven, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Pink pearl (110 gp).


Social Check DCs


Alex Hamilton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His right hand appears badly burned and disfigured. His white hair is cut short with large spiked bangs in the front. He has gleaming, smiling gray eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Alex enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 13th year, his parents were killed by a giants raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He wants revenge against giants; and someone believes him a fraud

Ideals: Artistic. Flaws: Greedy, Hedonist. Bonds: Enemies. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Alex Hamilton, Male Human Warlock 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 gp. Tiger eye turquoise (13 gp). Azurite (13 gp). Bloodstone (30 gp).


Social Check DCs


Jade Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man wears a simple brown robe with white stripes complete with hood. He has wavy lavender fur. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Jade and his spouse have recently divorced.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Athletic, Extrovert. Flaws: Antagonistic, Insane. Bonds: Enemies. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Jade Thunder, Male Tabaxi Cleric 3
Medium (5'7") Tabaxi, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 17 (+3)13 (+1) 12 (+1)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Galiena Yorke, Female Human [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has styled her chestnut hair well, parting it to the right. Her eyes are violet and catlike.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Like her father and her brother before her, after school she went straight into learning to become a Carpenter. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Galiena Yorke, Female Human Adept 1
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)10 (+0) 14 (+2)15 (+2)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 pp. Jet (50 gp).


Social Check DCs


Euphemia Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She likes to wear white tank tops with tan skirt. Her white hair is braided into rings. She has a dull look in her violet eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She believes the world needs to unite to get rid of brigands once and for all.

History: The child of a Marshal, who enjoyed hunting, Euphemia was taken on many hunting expeditions. At some point she was captured by brigands and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by brigands. Euphemia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: She wants revenge against brigands; and a deep hatred of brigands

Flaws: Ugly, Shy. Bonds: Enemies, Nature, Slave. Occupation: Dilettante

Voice: Russian accent

Attributes [hide]

Euphemia Wildcloak, Female Halfling Barbarian 13
Small (2'10") Halfling, Chaotic Good (CR 13)
Armor Class 13
Hit Points 93 (13d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 7 (-2)17 (+3)
Skills Arcana +6, Athletics +5
Senses Passive Perception 8
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +5

Possessions: Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Gold music box (3000 gp). Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). 1 Minor magic item.


Social Check DCs


Caramip Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her tan boots flare out at the collars. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is short and brown. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city she treasured whatever gifts she got. She found a children's book about a Gnome Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Persistence. Bonds: Attractive, Adventurer, Poor. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Caramip Rofferton, Female Gnome Cleric 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1100 sp.


Social Check DCs

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