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NPC Generator

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Advanced [show]


Tyna Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her auburn hair is knotted and matted. Her face is covered beneath a completely black helmet.

Personality: She is mildly Halfling supremacist, though she does not identify as such. Further she is a bit of a stoner and is frequently out of it.

History: Tyna was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Architect hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Dragonborn people.

Ideals: Athletic. Flaws: Racist, Addict. Bonds: Poor. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Tyna Cherrycheeks, Female Halfling Aristocrat 9
Small (3'2") Halfling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 64 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)17 (+3) 14 (+2)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Abyssal, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears bulky pastel painted plate armor. She keeps her beige fur in a flapper bob. She tend to wears goggles to shield her eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A freak accident while working with her Servant mother left her crippled. She moves from town to town, unable to find a place to settle.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Immigrant, Rich. Occupation: Server

Voice: Speaks with back of mouth

Attributes [hide]

Sun Of Ale, Female Tabaxi Bard 5
Medium (6'0") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 8 (-1)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pyra Delight, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is muscular with a powerful set of arms. She keeps her purple hair in a pixie cut. Her eyes are black and beady.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She plays an instrument quite well.

History: Pyra lived on a farm with her father, near the main road leading to a nearby town. One day when Pyra was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Pyra was heart-stricken from the event, and her mother started working long hours to provde for them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a barrister and was forced into it by her family

Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Rich, Family. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Pyra Delight, Female Tiefling Wizard 7
Medium (4'9") Tiefling, True Neutral (CR 7)
Armor Class 9
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 500 gp. Blue star sapphire (1200 gp). Tiger eye turquoise (9 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is physically well-built. He has wavy brown hair. His fierce gray eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Fallond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Fallond lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and he would like to get married and retire

Ideals: Philantrophist. Bonds: Military, Family, Mentor, Has a crush. Occupation: Server

Voice: Hissing voice

Attributes [hide]

Fallond Rumnaheim, Male Dwarf Ranger 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 111 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)9 (-1) 16 (+3)9 (-1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 2000 gp. Old masterpiece painting (900 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helgret Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a grey suit, brown shirt, and blue tie. She carries with her a set of axes on her belt, each one with a aquamarine on the hilt. Her white hair is greasy and uncared for. Her eyes are a pleasant gray.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful slaver made her what she is. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helgret fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Fighting. Flaws: Ugly, Depressed, Impulsive. Bonds: Mentor. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Helgret Bloodkith, Female Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 19 (+4)15 (+2) 6 (-2)8 (-1)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 320 gp.


Social Check DCs


Don Camden, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is cut close to his head. His eyes are a pleasant blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his old friends; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Bonds: Religious, Rich, Attractive, Adventurer. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Don Camden, Male Human Warrior 6
Medium (5'1") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 20 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 4 (-3)11 (+0) 13 (+1)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Ovina Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a large grey jacket. Her auburn hair has been sun bleached extensively. Her brown unseeing eyes seem to look past you.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She is the product a well kept family trust fund and as such has never really known need. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was always very intelligent and has formed a secret society of specialists.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Disease, Secretive. Bonds: Criminal record, Rich, Job. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Ovina Lutgehr, Female Dwarf Commoner 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)8 (-1) 17 (+3)9 (-1)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 330 gp. Large well-done wool tapestry (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Cora Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a fine chain shirt which she covers with white colored cloaks and clothing. Her hair is brown and curly. She has gleaming, smiling hazel eyes.

Personality: Cora is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: To reunite with her absent father.

Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Religious, Criminal record. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Cora Stoutman, Female Halfling Aristocrat 5
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)16 (+3) 13 (+1)9 (-1)
Skills Insight +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnoll, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. Fire opal pendant on a fine gold chain (1100 gp). Sapphire pendant on gold chain (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Godfrey Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears tight fighting clothing, which leaves very little to the imagination, marred by teas. His auburn hair is unkempt and raggedy. His eyes are violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Godfrey's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the north

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Godfrey Van Es, Male Half-Elf Wizard 5
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 4000 sp.


Social Check DCs

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