Mialee Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan shirt with thin grey vertical stripes and green pants. She carries with her a set of lances on her belt, each one with a emerald on the hilt. Her white hair is thinning but still full. She has a tattooed face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: The child of a Fletcher, who enjoyed hunting, Mialee was taken on many hunting expeditions. She was an apprentice working in her mother's forge. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like her out of the picture
Ideals: Fighting. Flaws: Sensitive. Bonds: Criminal record, Nature, Job. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 pp. 1 Half-Plate. 1 Banded mail. 1 Banded mail.
Raam Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His chestnut hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Raam took refuge in the old dungeon and found the beat up club and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Joker. Flaws: Sensitive. Bonds: Attractive, Rich, Nature. Occupation: Bellfounder
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 80 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
Possessions: Peridot (30 gp). Moss agate (12 gp). Rose (30 gp). Lapis lazuli (12 gp). Golden pearl (50 gp). Fiery yellow corundum (1400 gp). Blue quartz (12 gp). Jasper (30 gp). Amethyst (50 gp). Jasper (30 gp). 1 Medium magic item.
Snafû Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his scythe. He has no hair. He has blue eyes and a black hat with a white feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Locksmith profession.
History: Sold as a small child to a brothel owner, Snafû was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job.
Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Bather
Voice: Whispers
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 34 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Goblin, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
Possessions: 400 gp. Chalcedony (20 gp). Obsidian (14 gp). Peridot (20 gp). Tiger eye turquoise (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vanuath Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears suspenders and violet workpants. His shirt is tan, and he wears a heavy violet leather apron most of the time. He carries with him a set of quarterstaffs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy brown hair. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.
History: From birth he was tutored by a cruel and relentless mentor. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Pacifist, Gifted. Bonds: Mentor. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 86 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 9 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +9 / 4d8+4, Ranged +4 / 4d8-1, Grapple +5
Possessions: 3000 gp. Tourmaline (160 gp). Eye agate (16 gp). Deep blue spinel (1000 gp). Black pearl (1000 gp). Violet garnet (1000 gp). Coral (160 gp). Chrysoberyl (160 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drifting Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His yellow fur is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Bowyer business at a young age. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 11 years.
Motivation: He'd like to take his coworkers down a peg; and obtaining odd cultural tabaxi artifacts is his passion
Flaws: Antagonistic, Fearful. Bonds: Rich, Job, Adventurer. Occupation: Bowyer
Voice: Posh accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 40 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: Just what you see.
Lance Wakefield, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Armorer does. He carries with him a set of spears on his belt, each one with a jet on the hilt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Armorer business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Armorer. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Opinionated. Flaws: Shy. Bonds: Job, Attractive. Occupation: Armorer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 29 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 2200 gp. Deep green spinel (140 gp). Tiger eye turquoise (6 gp). Onyx (80 gp). Amber (140 gp). Zircon (80 gp). Violet garnet (1500 gp).
Dabbledob Ningel, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a blue and tan robe with the hood down. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart from person to person.
Personality: He is a Soapmaker first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the north his family was never financially stable. He helped his mother out around the business and became quite the natural. He has never given up on his music dream.
Motivation: To be a Roofer again.
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Soapmaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 13)
Armor Class 11
Hit Points 27 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +5
Possessions: 4000 gp. Silver comb with moonstones (1000 gp). Jeweled electrum ring (7000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarah L'Fondant, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries with her a set of bastard swords on her belt, each one with a emerald on the hilt. She wears a colorful flower in her golden hair. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She pushes her goals aggressively. She is also a coward if confronted.
History: She comes from a rich eastern family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Attractive, Rich. Occupation: Server
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Beleth Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears just a green suit. Her chestnut hair is knotted and matted. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her mother raised her in a mountain cabin. Through the years after Beleth was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Beleth's father didn't care for her much, and the feeling was mutual. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her absent father; and an old rival family wants her found
Flaws: Shy, Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Barber
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
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