Gillyd Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'9". She wears clothing that is held on in multiple layers but all of it is in poor condition. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has a tattooed face.
Personality: She never swears and excessively uses polite adverbs when speaking. Animals are drawn to her, and she is able to talk to them.
History: Gillyd was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Optimist, Gifted. Bonds: Poor, Adventurer, Criminal record. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 49 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Draconic, Auran, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Pickering, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His hair is white and curly. His eyes are likewise gray.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Debt, Adventurer. Occupation: Bookbinder
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 70 gp.
Ishmoz Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His golden hair, when down, is lengthy. His amber eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a brothel owner, Ishmoz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Bonds: Rich, Job, Immigrant, Mentor, Adventurer. Occupation: Actor
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 8
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 12 (+1) | 19 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pandjed Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His crest is short and brass. His gold eyes peer out from beneath his small black hat.
Personality: He acts crazy and hedonistic. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He has set out to sabotage the competition.
Motivation: To reunite with his absent mother; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Hedonist, Mundane. Bonds: Job, Family. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp. Golden yellow topaz (300 gp). 1 Masterwork Uncommon Weapon.
Eggren Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her gold crest is slicked back into a classic pompadour. She wears an eyepatch.
Personality: She is irascible and easily irritated. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. By chance she met her sister recently and the two have been together since.
Motivation: Marry her sister to traveling adventurers.
Flaws: Ugly, Antagonistic. Bonds: Rich, Family, Mentor. Occupation: Mortician
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 gp. A roughly beaten golden orb (70 gp). 1 Masterwork Uncommon Weapon.
Patrick Reid, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy grey pantaloons and a red scarf. With bright chestnut hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: Calm and collected, he is a well trained Slave Trader. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure.
Ideals: Persistence. Flaws: Hedonist. Bonds: Attractive, Job, Rich. Occupation: Slave Trader
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 4000 cp. Amethyst (110 gp).
Aura Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear pastel tank tops with brown skirt. She has a slight overbite and is overall scrawny. Her orange fur is singed and shortened. Her copper eyes peer out from beneath her small pastel hat.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She also is a firm believer in the womanly ideal.
History: Born in the south to a Doctor, Aura learned a great deal about her mother's area of expertise. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has achieved small success as a Doctor.
Motivation: Expand her business; and her religion dominates her actions
Flaws: Ugly, Terse, Impulsive. Bonds: Job, Religious. Occupation: Doctor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 57 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 4000 gp. Deep blue spinel (400 gp). Eye agate (15 gp). Azurite (15 gp). Moss agate (15 gp). Obsidian (15 gp). 1 Medium magic item.
Georgina Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a simple white robe with black stripes complete with hood. Her long silver hair is drawn into a two foot long braid. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Georgina embodies much of what other species detest in the Halflings. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Georgina took refuge in the old dungeon and found the beat up sai and armor she uses now. After a long history of fighting, Georgina and her spouse have recently divorced.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Antagonistic, Insane, Ugly. Bonds: Criminal record, Nature. Occupation: Shipwright
Voice: Jamaican accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 10)
Armor Class 16
Hit Points 81 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 21 (+5) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 2 | 2 | 2 |
Possessions: 800 gp.
Fragrant Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears dark leathers with embroidery. His orange fur is drawn into a tight pony tail with a skull scrunchie. His green unseeing eyes seem to look past you.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: The child of a Shepherd, who enjoyed hunting, Fragrant was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: A deep hatred of illithids; and find a way to reverse the transformation of his sister
Flaws: Ugly, Disease. Bonds: Enemies, Family, Nature. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!
