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NPC Generator

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Advanced [show]


Ownka Blankley, Female Half-Orc [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she tends to wear a black poncho over her likewise colored trousers and shirt. Her head has been shaved. Her gray eyes peer out from beneath her broad black hat.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Further she is a bit of a stoner and is frequently out of it.

History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ownka took refuge in the old dungeon and found the beat up sword and armor she uses now. She got away from her former life and has fallen to alcoholism.

Motivation: To protect her home.

Ideals: Gifted. Flaws: Ugly, Addict, PTSD. Bonds: Nature. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Ownka Blankley, Female Half-Orc Druid 7
Medium (5'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 10 (+0)12 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tana Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: 3'0" and muscular, this western woman dresses like a well dressed Sage does. Her tied-back hair is blonde. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She uses divination through singing.

History: Gifted from a young age, Tana studied abroad. Her parents enrolled her in a Rogue school at a young age so that she could practice her necromantic talents. She inherited the family business which she has now maintained for 3 years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Sage

Voice: Stutters

Attributes [hide]

Tana Boondiggles, Female Gnome Rogue 2
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)17 (+3) 13 (+1)9 (-1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Terran, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Mumpena Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She carries with her a set of clubs on her belt, each one with a sapphire on the hilt. Her hair is long and blonde with streaks of chestnut, and is pulled back with small blue clips. Her eyes are likewise amber.

Personality: She dislikes all the random violence that takes place in the south. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Mumpena studied abroad. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted necromantic powers by her dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting, Pacifist, Gifted. Flaws: Antagonistic. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Mumpena Horcusporcus, Female Gnome Monk 2
Small (3'1") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Jak Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is renowned for his bright red suits and hats. He wears a broad hat to hide his balding. He wears an eyepatch.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born at the edge of vast desert. A freak accident while working with his Barkeep mother left him crippled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Justice. Flaws: Ugly, Disease. Bonds: Criminal record, Nature. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Jak Underbough, Male Halfling Druid 5
Small (3'0") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)14 (+2) 9 (-1)8 (-1)
Skills Nature +5, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Gold and topaz bottle stopper cork (600 gp). Silver comb with moonstones (900 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Farideh Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a well pressed and immaculate suit (or dress). Her crest is silver and very short. She has several tiny emerald earrings on each ear.

Personality: She exudes charisma. She is a tour de force of persuasion. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: From birth she was tutored by a cruel and relentless mentor. Her mother was very strict, and drilled into her lessons on being the perfect lady. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she uses money and sex appeal to get what she needs

Ideals: Impeccable. Bonds: Rich, Attractive, Adventurer, Mentor. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Farideh Bhenkumbyrznaax, Female Dragonborn Expert 7
Medium (6'6") Dragonborn, Neutral Evil (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)17 (+3) 10 (+0)14 (+2)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Elven
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: Lapis lazuli (8 gp). Jasper (80 gp).


Social Check DCs


Cecily Walcott, Female Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, she is an attractive figure. She tends to wear a large grey jacket. She wears a wide-brimmed hat to cover her moderate length golden hair. Her eyes are likewise green.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Cecily was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cecily fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Justice, Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Stableman

Voice: American accent

Attributes [hide]

Cecily Walcott, Female Human Bard 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)18 (+4) 12 (+1)15 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Abyssal, Goblin, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 40 gp.


Social Check DCs


Pelt Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel coat over a brown low-cut shirt, and a small hat upon his head. His yellow fur is singed and shortened. He has hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a criminal king-pin and mafia family His first spouse was a Crown-heir, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Disease, Fearful. Bonds: Criminal record, Family. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Pelt Of Wine, Male Tabaxi Commoner 5
Medium (5'9") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)17 (+3) 13 (+1)17 (+3)
Skills Animal Handling +4, Performance +6
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Sorath Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she tends to wear a black poncho over her likewise colored trousers and shirt. Her purple hair is matted, messy, and big. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is used to getting what she wants. In part because she is a meticulous planner.

History: Sold as a small child to a necromancer, Sorath was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Sorath was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: She's repulsed by the PC.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Mentor, Enemies. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Sorath Ecstasy, Female Tiefling Monk 2
Medium (5'6") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 gp. Amethyst (70 gp).


Social Check DCs


Sammal Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sammal took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Antagonistic. Bonds: In love, Nature, Rich. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Sammal Enigma, Male Tiefling Monk 9
Medium (6'10") Tiefling, Lawful Good (CR 9)
Armor Class 12
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Deception +4, Survival +6
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +0 / 3d4-3, Ranged +5 / 3d4+2, Grapple +2

Possessions: 20000 cp. Freshwater pearl (10 gp). Deep green spinel (160 gp). Eye agate (10 gp). Jasper (70 gp). Banded agate (10 gp).


Social Check DCs

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