Eva Pickering, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a brown suit, grey shirt, and red tie. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is cut close to her head. She wears a mask on her face.
Personality: She is very quiet and rarely speaks above a whisper. She uses divination through singing.
History: She was born in the east. Eva abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better trade route.
Motivation: To prove her worth to the world; and to reunite with her old friends
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 39 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rieta Belief, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a green tunic with white highlights, and long pastel pants that bunch up around her shoes. Her brown hair is still thick. Her eyes are a pleasant silver.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Mason, who enjoyed hunting, Rieta was taken on many hunting expeditions. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic, Fearful. Bonds: Nature, In love. Occupation: Shoemaker
Voice: Boston accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 39 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 14000 sp. Fiery yellow corundum (1000 gp). Violet garnet (1100 gp). 1 Minor magic item.
Katherine Blakeley, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a grey vest and prefers black and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her silver hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is able to make almost anything out of random pieces of junk.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Shepherd father left her crippled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Katherine fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Joker, Gifted, Fighting. Flaws: Ugly, Disease. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp. 2 Smokesticks.
Bree Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a fine chain shirt which she covers with white colored cloaks and clothing, and is pretty ugly. She sports a flattop hair cut. Her brown eyes peer out from beneath her broad white hat.
Personality: She is calm most of the time but flees social interaction. She also has developed a complete distrust of the Crown-heir profession.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She now owns her own business.
Motivation: Expand her business; and balancing her hectic life and new baker responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Baker
Voice: Squeaky
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 15
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Giant
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 170 gp.
Aust Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise gray. His teeth are white and perfect.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is terrified, and will act out of fear; and he is content
Flaws: Mundane, Fearful. Bonds: Poor, Attractive, Religious. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 38 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp.
Pog Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and catlike.
Personality: Pog wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.
History: He was born to a criminal king-pin and mafia family Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has worked as a Scribe like his father before him.
Motivation: He seems to be bored by most things; and he has decided he is irredeemable
Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Scribe
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 21000 cp. 1 Minor magic item.
Radomir Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He has a large red mantle and cape that has been intricately interwoven into his tan robe. He wears his black hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of dire rats once and for all.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.
Motivation: Revenge; and he is compelled to act according to his religious beliefs
Flaws: Insane, Secretive. Bonds: Enemies, Military, Religious. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +4
Possessions: 1000 sp. Solid gold idol (1200 gp). Silver comb with moonstones (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Paelias Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a yellow armored body suit, with a simple brown line shooting up and back down. His small hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Draconic, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
Possessions: 40000 cp.
Zepar Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. His hair is black and very short. His eyes are likewise gold. His teeth are white and perfect.
Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.
History: Zepar was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic, Philantrophist. Bonds: Attractive, Religious. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 110 gp. Chrysoberyl (130 gp). 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!