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NPC Generator

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Advanced [show]


Anne Hill, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and is renowned for her bright violet dresses and hats. Her hair is chestnut, silky, and of moderate length. This blue eyed westerner is not easily forgotten.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Anne hails from a village terrorized by brigands. Her family was turned out during the war. She and her family wandered west to less war torn lands. Days after completing her studies, news broke out that her hometown was attacked by brigands. Anne was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Someone believes her a fraud.

Ideals: Philantrophist, Joker. Flaws: PTSD. Bonds: Attractive, Enemies. Occupation: Weaver

Voice: Low range voice

Attributes [hide]

Anne Hill, Female Half-Elf Rogue 4
Medium (4'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 13 (+1)18 (+4)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Gold dragon comb with red garnet eye (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Nimble Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She is typically in her Detective uniform, and she perpetually has her mace ready. She wears her lavender fur down. She wears crescent spectacles with a black brim.

Personality: She is irascible and easily irritated. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: The child of southern immigrants she idolized her father. Her childhood dream was to be a Scribe, but she was a colossal failure. She became a Detective soon after.

Motivation: She is unsatisfied with her job.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Religious, Immigrant. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Nimble Of Spirit, Female Tabaxi Bard 10
Medium (4'7") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)16 (+3) 9 (-1)19 (+4)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Astar Heal, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a green collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His long dark red hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Astar was born with his mother's beautiful face. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the east; and someone believes him a fraud

Ideals: Philantrophist, Entrepeneur. Bonds: Enemies, Attractive. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Astar Heal, Male Tiefling Cleric 5
Medium (5'11") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 8 (-1)15 (+2)
Skills Deception +5, Investigation +5
Senses Passive Perception 9
Languages Common, Terran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Akra Wivvyrholdalphiax, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'4" and wears tight fitting clothing which further accentuates her frame. Her right leg appears badly burned and disfigured. Her silver crest is drawn into a tight pony tail with a dagger scrunchie. Her eyes, though not visible through her cowl, are red.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born into a rich family. From there she went from mercenary job to mercenary job. She used her abilities to trick people and travel the world for free.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich, Adventurer. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Akra Wivvyrholdalphiax, Female Dragonborn Warlock 17
Medium (6'4") Dragonborn, Chaotic Evil (CR 17)
Armor Class 14
Hit Points 71 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 8 (-1)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +7, Intimidation +8
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +10 / 5d4+4, Ranged +10 / 5d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444444

Possessions: 4000 gp. Zircon (30 gp). Malachite (8 gp). Black pearl (1500 gp). Bloodstone (30 gp). Onyx (30 gp). White pearl (90 gp). Chalcedony (30 gp). Deep green spinel (90 gp). White pearl (90 gp). Red spinel (90 gp). Tiger eye turquoise (8 gp). Tiger eye turquoise (8 gp). Alexandrite (1500 gp). Hematite (8 gp). Violet garnet (1500 gp). Jet (90 gp). Onyx (30 gp). Tiger eye turquoise (8 gp). Chrysoberyl (90 gp). Rose (30 gp). Onyx (30 gp). Alexandrite (1500 gp). Zircon (30 gp). Obsidian (8 gp). Hematite (8 gp). Golden yellow topaz (1500 gp). Rock crystal (30 gp). Aquamarine (1500 gp). Golden yellow topaz (1500 gp). Amber (90 gp). Blue quartz (8 gp). Amethyst (90 gp).


Social Check DCs


Burgell Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a blue poncho over his likewise colored trousers and shirt. His golden hair is thinning but still full. His eyes, though not visible through his cowl, are gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 8 years old his parents immigrated from the south. In his 17th year, his parents were killed by a orcs raid, leaving Burgell alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and a deep hatred of orcs

Flaws: Terse. Bonds: Adventurer, Immigrant, Enemies. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Burgell Fiddlefen, Male Gnome Cleric 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 16 (+3)11 (+0) 17 (+3)9 (-1)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 240 gp.


Social Check DCs


Dara Schwartz, Female Half-Elf [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, she is an attractive figure. She wears a faded coat and loose pants complete with broad hat. Her blonde hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She plays an instrument quite well.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Body Guard arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and money/treasure

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Rich. Occupation: Body Guard

Voice: Ums and uhs a lot

Attributes [hide]

Dara Schwartz, Female Half-Elf Barbarian 2
Medium (4'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)12 (+1) 14 (+2)18 (+4)
Skills Acrobatics +1, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3

Possessions: 60 gp. 1 Half-Plate.


Social Check DCs


Murgen Marlee, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her white hair is lengthy. She wears a mask on her face.

Personality: Murgen wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She is a logical person and will generally grow upset if things defy logic and science.

History: She comes from a rich western family. Murgen was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Murgen decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has built up a small fortune and can afford her own way.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Murgen Marlee, Female Half-Orc Barbarian 1
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)8 (-1) 11 (+0)9 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Chrysoberyl (90 gp). 4 Tanglefoot bags.


Social Check DCs


Zook Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'7", this man wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He keeps his long blonde hair kept up in a rat tail. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west to a Stableman, Zook learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Stableman

Voice: Spanish accent

Attributes [hide]

Zook Ironhide, Male Gnome Warrior 9
Small (3'7") Gnome, Lawful Good (CR 9)
Armor Class 11
Hit Points 88 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1000 gp. Solid gold idol (500 gp).


Social Check DCs


Thokk Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting white shirt and pants. His hair is long and chestnut with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His gray eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thokk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Religious, Rich. Occupation: Banker

Voice: High pitched, excited

Attributes [hide]

Thokk Melancon, Male Half-Orc Bard 1
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)8 (-1) 10 (+0)14 (+2)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp.


Social Check DCs

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