Morana Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey collared shirt and white skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She has a moderate pudge and is not very fit. She has a long black ponytail with little hanging trinkets. She wears large thick round spectacles.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a very good compulsive liar and kleptomaniac.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is a bit of a kleptomaniac.
Flaws: Greedy, Antagonistic. Bonds: Criminal record, Rich. Occupation: Unemployed
Voice: Indian accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 220 gp. Jade (130 gp). 1 Masterwork Common Melee.
Fonkin Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears silk and lounges about seductively. He wears a top hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Attractive, Religious, Slave. Occupation: Cook
Voice: French accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. Carnelian (60 gp).
Arara Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is dressed in an above average manner. Her chestnut hair is still thick. Her eyes are blue and she is always smoking a pipe.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Scribe mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Attractive, Rich. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Shedinn Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His copper crest is kept up in a ponytail inside a broad hat. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Shedinn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Sold as a small child to a brothel owner, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Shedinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he desires power and/or immortality
Flaws: Shy, Hedonist. Bonds: Adventurer, Mentor. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 270 gp.
Gerard Byron, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. His silver hair is unkempt and raggedy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Dyer
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp. 1 Everburning torch.
Shifting Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of shields on his belt, each one with a topaz on the hilt. His white fur is greasy and uncared for. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village he learned the ways of the warrior from his mother. He married young, but lost his spouse to giants. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Ideals: Fighting. Flaws: Ugly, Disease, Depressed. Bonds: Enemies. Occupation: Doctor
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 15)
Armor Class 15
Hit Points 145 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 18 (+4) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +7 / 4d8+2, Ranged +10 / 4d8+5, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 300 pp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Golden circlet with four aquamarines (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Brass mug with jade inlays (600 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (600 gp). Old masterpiece painting (1700 gp). Jeweled gold crown (3000 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eloise Berkeley, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Dyer. Her silver hair is heavily combed to the right. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: A powerful necromancer made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she's attracted to the pc
Flaws: Shy. Bonds: Attractive, Criminal record, Mentor, Job, Has a crush. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 200 gp. Rich purple corundum (1600 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item.
Whurbin Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is generally shirtless and showing off his tattooed chest. He is an epitome of beauty. He has done his best to style his brown hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Whurbin took refuge in the old dungeon and found the beat up mace and armor he uses now. He became a Ruler soon after.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Flaws: Shy, Fearful. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Ruler
Voice: Loud with bravado
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 70 gp. Hematite (15 gp).
Ahlyssa Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is well dressed, but even with her fine clothing she looks run-down. Her brown hair is lengthy. She has gleaming, smiling brown eyes.
Personality: She is happy with her job as a Painter. She turns her eye from what people do, preferring to live and let live. She also is a firm believer in the womanly ideal.
History: She was raised in a mountains tribe. A freak accident while working with her Layabout father left her crippled. She has drifted from career to career and currently works as a Painter.
Motivation: Expand her business.
Ideals: Athletic. Flaws: Impulsive, Disease. Bonds: Job, Nature. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 43 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
