Andry Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: She wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is braided into rings. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barkeep arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Attractive. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 29 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Mogg Conway, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a white and green handkerchief worn on his left side. He is physically well-built. His wide-brimmed hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Mogg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. Mogg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mogg decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: To end his boredom; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Ugly, Mundane, Hedonist. Bonds: Criminal record, Enemies. Occupation: Beggar
Voice: Slurs words
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 8)
Armor Class 11
Hit Points 85 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 400 gp. Black pearl (1100 gp).
Patrick Marlowe, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears many layers of old clothing at all times. His tied-back hair is black. He wears round tiny glasses practically rammed into his face.
Personality: He is mildly Human supremacist, though he does not identify as such. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the south to a Blacksmith, Patrick learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Blacksmith like his mother before him.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor, Job, Criminal record. Occupation: Blacksmith
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 8)
Armor Class 12
Hit Points 23 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1300 gp. Solid gold idol (1000 gp).
Surina Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a long, green cloak. Her brass crest is smooth and relatively long. Her gold eyes lackadaisically let the world flow into them.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She enjoys reading and quiet.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She worked as a nervous Miller and found it very stressful. She has worked as a Miller like her mother before her.
Motivation: To reunite with her absent mother; and balancing her hectic life and new miller responsibilities is difficult
Ideals: Logical. Flaws: Emotional. Bonds: Slave, Job, Family. Occupation: Miller
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Violet garnet (200 gp). Violet garnet (200 gp). Bloodstone (30 gp).
Rathkran Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear green clothing when he does not wear armor. He wears a wide-brimmed hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He has drifted from career to career and currently works as a Beggar.
Motivation: To clean up the streets; and to be a shoemaker again
Ideals: Gifted. Flaws: Racist. Bonds: Family, Job, Guardian. Occupation: Beggar
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 17)
Armor Class 14
Hit Points 96 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 3 | 3 | 3 | 3 | 2 | 1 |
Possessions: 11000 gp. Star rose quartz (80 gp). White opal (400 gp). Emerald (400 gp). Zircon (80 gp). Golden yellow topaz (500 gp).
Norman Snape, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear grey clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. He has styled his white hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.
Motivation: Nothing but the best is good enough for him; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Joker, Impeccable. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp. Rhodochrosite (6 gp).
Mindartis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and is dressed in an above average manner. His red hair is heavily combed to the left. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Mindartis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Disciplined, Artistic. Flaws: Addict. Bonds: Attractive, Family. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 60 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarah Rayden, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her chestnut hair is knotted and matted. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She also hits on women, regardless of circumstances.
History: Sarah was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She got away from her former life and has fallen to alcoholism.
Motivation: She has a crush on the local Junk Dealer; and to settle down with her crush
Flaws: Addict, Depressed. Bonds: Attractive, Has a crush. Occupation: Beggar
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 400 gp. Azurite (10 gp). Amethyst (80 gp). Deep blue spinel (1100 gp). Zircon (80 gp). 1 Masterwork Common Ranged Weapon.
Trym Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dull yellow sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His brown hair, when down, is lengthy. His hazel eyes have a joyful gleam in them most of the time.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He has been saving his money to try and buy his brother's freedom.
Motivation: Expand his business; and find a way to reverse the transformation of his brother
Ideals: Passionate. Flaws: Addict. Bonds: Immigrant, Family, Job. Occupation: Brewer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: Moonstone (50 gp). Violet garnet (600 gp). Tourmaline (60 gp).
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