Torgga Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'9" and wears brown trousers with green and white striped suspenders. She wears various colorful collared shirts. Her left hand appears badly burned and disfigured. Her Stetson hat is riddled with cuts and holes. She is baby faced.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She also has developed a complete distrust of the Butcher profession.
History: Born to a pair of adventurers, Torgga grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To be a Butcher again; and wants to open a new tavern
Flaws: Ugly, Sensitive. Bonds: Job, Adventurer. Occupation: Body Guard
Voice: Aggressive tone
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 53 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1500 gp. Rhodochrosite (12 gp). Coral (80 gp). Aquamarine (1000 gp). Chrysoberyl (80 gp). Smoky quartz (40 gp). Freshwater pearl (12 gp).
Gillyd Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is smooth and relatively long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She takes great joy in being the best Interpreter in town.
History: Gillyd was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job.
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 6 (-2) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +5
Possessions: 4000 cp. 3 Smokesticks.
Godfrey Middleton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a custom-built plate barding that's adorned with grey lining and desert motifs. His brown hair and beard is wavy and long. His brown eyes peer out from beneath his deerstalker grey hat.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Passionate, Philantrophist. Bonds: Poor, Adventurer, Criminal record. Occupation: Shepherd
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Banded mail.
Dagger Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries clubs. His cinnamon fur is kept up in a ponytail inside a small hat. His eyes, though not visible through his cowl, are green.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. Dagger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Dagger lived on a farm with his mother, near the main road leading to a nearby town. His psionic abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother
Ideals: Fighting, Justice, Gifted. Flaws: Hedonist. Bonds: Family. Occupation: Shepherd
Voice: Squeaky
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 44 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2300 gp.
Two Llamas Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His gray fur is singed and shortened. His eyes are a pleasant green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Layabout arts, while his father instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered south to less war torn lands. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Ugly, Insomniac, PTSD. Bonds: Criminal record, Rich. Occupation: Layabout
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 24 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. His red fur, when down, is lengthy. His eyes are yellow and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dagger is combative with any and all who dare try his patience in the slightest.
History: He was born in a small plains village. From there he went from mercenary job to mercenary job. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Artistic, Justice. Bonds: Poor, Attractive, Nature, Adventurer. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Gnoll, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
Galiena Deighton, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear grey clothing when she does not wear armor and is in decent physical shape. She wears her red hair up. Her skin is flawless and her amber eyes scan people very quickly.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Galiena was raised in a hard working conservative environment. She worked as a nervous Sage and found it very stressful. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes; and she feels kind of lost in life
Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Adventurer, Job, Nature. Occupation: Sage
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
Possessions: 600 sp. White pearl (100 gp).
Gorfel Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. His white hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a desert tribe. He has had some formal singing training, and achieved minor success. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Ideals: Artistic. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Nature. Occupation: Shoemaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 6 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 250 gp.
Ulblyn Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This western man has a large red mantle and cape that has been intricately interwoven into his pastel robe. His clothes are grease stained in places. He has a long black beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.
History: He was born to loving parents in a slum to the west. Cursed with lycanthropy at a very young age, Ulblyn has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend
Flaws: Selfish, Hedonist, Disease. Bonds: Poor, Immigrant. Occupation: Apothecary
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Aquan
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Malachite (11 gp). Iolite (30 gp).
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