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NPC Generator

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Advanced [show]


Nurkara Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a slight overbite and is overall scrawny. She has wavy black hair. Her ears are large.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: She was born in the west, but her parents moved at a very young age to the north. Through the years after Nurkara was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Nurkara's father didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.

Motivation: She wants revenge against goblins.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Nurkara Caebrek, Female Dwarf Fighter 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)7 (-2) 13 (+1)5 (-3)
Skills Perception +3, Persuasion -1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Hunter Churchill, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a brown tunic with yellow highlights, and long green pants that bunch up around his shoes. His skin is also unnaturally pale. His wide-brimmed hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Like his father and his sister before him, after school he went straight into learning to become a Bookbinder. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Artistic, Entrepeneur. Flaws: Ugly, Insane. Bonds: Job. Occupation: Bookbinder

Voice: Booming voice

Attributes [hide]

Hunter Churchill, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)9 (-1) 10 (+0)9 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Korfel Selevarun, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears rags and sports a simple walking cane, and a wedding ring on his right hand. He wears a top hat to cover his moderate length chestnut hair. His fierce gray eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the south to a Assassin, Korfel learned a great deal about his father's area of expertise. After coming to the age of reason, Korfel took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Assassin like his father before him.

Motivation: A rival would like him out of the picture; and expand his business

Ideals: Gifted. Flaws: Cynical. Bonds: Poor, In love, Criminal record, Job. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Korfel Selevarun, Male Elf Aristocrat 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +5, Deception +1
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 200 gp. 1 Simple lock. 1 Superior lock.


Social Check DCs


Thoradin Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man typically wears grey cloth garments or leather armor and is in decent physical shape. His red hair is cut jaggedly and amateurishly. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He uses divination through singing.

History: When he was but 3 years old his parents immigrated from the east. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and he's looking for his big break

Ideals: Gifted. Flaws: Addict. Bonds: Immigrant, Adventurer, Rich. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Thoradin Foamtankard, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)10 (+0) 16 (+3)10 (+0)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kallista Charm, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a wide-brimmed hat to cover her moderate length silver hair. She is baby faced.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is obsessed with her god.

History: She was born the only child of a wealthy merchant. Through the years after Kallista was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Kallista's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Kallista and her spouse have recently divorced.

Motivation: Retire the richest woman in the north; and her religion dominates her actions

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kallista Charm, Female Tiefling Bard 8
Medium (5'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)18 (+4) 9 (-1)13 (+1)
Skills Nature +7, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Abyssal, Druidic, Elven, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153331000

Possessions: 130 pp.


Social Check DCs


Adelaide Palomarez, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries a battered mace and tarnished halberd as well. Her red hair is cut jaggedly and amateurishly. Her fierce brown eyes like to dwell on things.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. In the meantime she has taken over work as a Spy and occasionally as a mercenary.

Motivation: She loathes her own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Depressed, PTSD. Bonds: Military. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Adelaide Palomarez, Female Human Commoner 9
Medium (4'8") Human, True Neutral (CR 9)
Armor Class 9
Hit Points 39 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)16 (+3) 13 (+1)10 (+0)
Skills Nature +6
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven, Druidic
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 7000 sp. Violet garnet (600 gp). Red-brown spinel (160 gp). Chrysoberyl (160 gp). Golden yellow topaz (600 gp). Rhodochrosite (16 gp). 1 Minor magic item.


Social Check DCs


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. His white hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Impeccable, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Soapmaker

Voice: Jittery and nervous

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Fighter 14
Small (2'10") Halfling, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 92 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills Athletics +5, Survival +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Terran, Undercommon
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +5

Possessions: 4000 gp. Jasper (40 gp). Lapis lazuli (7 gp). Black pearl (1500 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long golden beard with little hanging trinkets. His eyes are amber and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Everard was born in the north. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He's also a talented Crown-heir, but doesn't like to broadcast it.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Philantrophist, Persistence. Bonds: Military, Job. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Everard Wentworth, Male Human Paladin 11
Medium (5'9") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 70 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)12 (+1) 17 (+3)13 (+1)
Skills Deception +5, Survival +7
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 800 gp. A necklace of small pink pearls (2000 gp). Large well-done wool tapestry (400 gp). A silver and pearl hairclip (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).


Social Check DCs


Merla High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has moderate length white hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born on a small isolated farm. A gifted student she started as a Painter, but she got bored and became a Healer. Recently she has begun working with bootleggers and crooks.

Motivation: Sabotage a competitor; and seeks redemption

Flaws: Disease. Bonds: Attractive, Nature, Criminal record, Job. Occupation: Healer

Voice: Low and grunting

Attributes [hide]

Merla High-hill, Female Halfling Warrior 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1400 sp. 1 Masterwork Heavy steel shield.


Social Check DCs

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