Duergath Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" southern man, he wears a grey vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Doctor
Voice: German accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 500 sp.
Zepar Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is short and red. He wears round tiny glasses practically rammed into his face.
Personality: Zepar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He works hard and plays hard.
History: The child of a Navigator, who enjoyed hunting, Zepar was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Extrovert, Gifted. Flaws: Hedonist. Bonds: Nature, Adventurer. Occupation: Stylist
Voice: Low range voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 14)
Armor Class 9
Hit Points 72 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Terran, Dwarven
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Myev England, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She prefers to wear black pants and tee shirts. She has a hunchback. Her hair is cut close to her head. She has hazel eyes and a black hat with a green feather.
Personality: She dislikes all the random violence that takes place in the west. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Myev is combative with any and all who dare try her patience in the slightest.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Myev reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Pacifist, Justice. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Jeweler
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 140 gp. 1 Masterwork Common Melee.
Andry Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a faded coat and loose pants complete with Stetson hat. She has shaved her head bald. She has blue eyes.
Personality: She is irascible and easily irritated. She takes great joy in being the best Bellfounder in town.
History: She served in the navy to pay for her family's outstanding loans. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She would like to get married and retire; and she wants to meet her childhood hero
Flaws: Antagonistic. Bonds: Job, Military, Adventurer, Has a crush. Occupation: Bellfounder
Voice: Scandinavian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 11 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 18 (+4) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Terran, Abyssal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Golden yellow topaz (900 gp). Bloodstone (50 gp). Malachite (13 gp). Onyx (50 gp). 1 Minor magic item.
Ridaro Teinithra, Female Elf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she usually wears her blue robe and has her greataxe always slung over her shoulder. She has a long blonde ponytail with little hanging trinkets. She has amber eyes.
Personality: Ridaro wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a pair of adventurers, Ridaro grew up listening to her mother's many stories. Her mother was a soldier and died while she was still young. Ridaro was left her mother's suit of armor and trained in its use and care. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has money and likes to spend it; and she has passion for adventuring and risk
Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer, Military, Rich. Occupation: Glassblower
Voice: Australian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 18 (+4) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Giant, Ignan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
Rimple Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a faded coat and loose pants complete with small hat. He has a small bristly mustache and wavy chestnut hair. His thin eyebrows rest above his beady green eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of orcs once and for all.
History: When he was but 5 years old his parents immigrated from the north. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Disciplined. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Animal Trainer
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 19 (+4) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Radomir Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his brown hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is calm most of the time but flees social interaction. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Flaws: Shy. Bonds: Religious, Mentor, Adventurer, Family. Occupation: Stableman
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Beatrice Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'6" and is dressed in earthy colors with a violet and yellow handkerchief worn on her right side. Her hair is chestnut, silky, and of moderate length. She has hazel eyes and a violet hat with a yellow feather.
Personality: She acts crazy and hedonistic. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Beatrice was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Beatrice decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Armorer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Someone believes her a fraud; and many drow want her driven away
Flaws: Hedonist, Antagonistic. Bonds: Attractive, Military, Criminal record, Enemies. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 15 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kelter Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white shirt with thin green vertical stripes and tan pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. His hair is short and black. He is baby faced.
Personality: Eccentric and domineering, Kelter will drive conversation. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Kelter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and a deep hatred of dire rats
Ideals: Extrovert. Bonds: Enemies, Criminal record, In love, Adventurer. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 44 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +6
Possessions: 200 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
