Balifra Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a grey tunic with brown highlights, and long green pants that bunch up around her shoes. Her black hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a very good compulsive liar and kleptomaniac.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Ugly. Bonds: Adventurer, Criminal record, Slave, Has a crush, Job. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. 1 Half-Plate.
Reynard Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his pickaxe, and carries pickaxes. His long white hair is drawn into a two foot long braid. He is baby faced.
Personality: A skeptical and narcissistic man, Reynard's first love is himself. His second love is also himself. He has a minor phobia of water and hates getting wet.
History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable. Flaws: Insane, Fearful. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Ellywick Leffery, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears dark leathers with embroidery. With wild golden hair. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born in a small mountains village. After coming to the age of reason, Ellywick took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise her children well; and she feels kind of lost in life
Ideals: Passionate, Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Actor
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. Smoky quartz (80 gp). Jade (60 gp). Rock crystal (80 gp). Rock crystal (80 gp).
Chay Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. He has a long blonde beard with little hanging trinkets. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He left for the north, certain he would find work there.
Motivation: Regain custody of his son.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family, Military. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. Black opal (700 gp). 1 Minor magic item. 1 Minor magic item.
Ridaro Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan small hat and tan clothes. She is physically well-built. She has styled her chestnut hair well, parting it to the left. Her eyes are likewise violet.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: From birth she was tutored by a cruel and relentless mentor. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Joker, Fighting. Flaws: Shy. Bonds: Criminal record, Mentor. Occupation: Servant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Driindar Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear green pants and tee shirts. She has no crest. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and her religion dominates her actions
Ideals: Gifted. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Religious. Occupation: Sage
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 2900 sp.
Howard Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a red poncho over his likewise colored trousers and shirt. His brown hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has all his life been fascinated with painting.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Howard took refuge in the large cave and found the beat up sickle and armor he uses now. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Nature, Family. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 400 gp. 1 Darkwood Shield.
Gunter Breeden, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear brown clothing when he does not wear armor. His whole body is exceptionally muscular. His tied-back hair is chestnut. His eyes, though not visible through his cowl, are hazel.
Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Gardener profession.
History: Gifted from a young age, Gunter studied abroad. His father was a mechanic, and taught him how to fix just about anything. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Impeccable, Gifted, Persistence. Bonds: Immigrant, Job, Criminal record. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 11)
Armor Class 8
Hit Points 56 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Gnoll
Attacks Melee +3 / 3d8-1, Ranged +2 / 3d8-2, Grapple -1
Possessions: 1600 gp. A roughly beaten golden orb (170 gp). Large well-done wool tapestry (600 gp). Silver chalice with lapis lazuli gems (170 gp). Fire opal pendant on a fine gold chain (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Isabella Brixton, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She wears tight fighting clothing, which leaves very little to the imagination. She has slicked back silver hair. Her gray eyes are slightly larger than normal.
Personality: While she acts the brute, she is far gentler than she would appear. She is able to fit into much smaller and tighter spaces than normal.
History: Isabella hails from a village terrorized by illithids. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and someone believes her a fraud
Ideals: Fighting, Gifted. Flaws: Ugly, Greedy. Bonds: Enemies. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 100 gp. Brass mug with jade inlays (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!