Mary Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and usually wears her violet robe and has her halberd always slung over her shoulder. Her golden hair is cut short with large spiked bangs in the front. Her eyes are likewise hazel.
Personality: She is fixated on the number 13. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was born in a small island village. She dropped out of school before completing her studies. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Someone believes her a fraud; and many dire rats want her driven away
Ideals: Logical. Flaws: Insane. Bonds: Enemies, Nature. Occupation: Brewer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 63 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +5
Possessions: 900 pp. 1 Medium magic item.
Menny Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing a perfectly clean shirt and pair of pants. She wears a wide-brimmed hat to hide her balding. This brown eyed westerner is not easily forgotten.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is obsessed with a lost civilization.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with her absent mother; and she desires power and/or immortality
Flaws: Cynical, Disease. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Actor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 sp. Rhodochrosite (15 gp). Azurite (15 gp).
Ghesh Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'1" and muscular, this eastern man likes to wear black tank tops with grey pants. His silver crest is matted, messy, and big. His gold eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He works hard and plays hard.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Ghesh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ghesh's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his absent mother.
Ideals: Athletic. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Family. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 28 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 6 (-2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 10000 sp. Golden pearl (120 gp). Eye agate (13 gp). Eye agate (13 gp). Smoky quartz (80 gp). Jasper (80 gp). Iolite (80 gp). Black star sapphire (1200 gp). Blue diamond (4000 gp). 1 Minor magic item.
Birel Mystralath, Female Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a blue costume with the symbols of strength on her torso. Her hair is greying and her face has many wrinkles. She has a dull look in her amber eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Birel was born the youngest of three triplets. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She feels threatened by others; and her relatives are trying to arrange a marriage
Flaws: Disease, Fearful. Bonds: Religious, Family, Military. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp.
Sammal Absence, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man sports black clothing, slightly heavier than average wear, and a wedding ring on his left hand. His hair is white and curly. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sammal is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved
Ideals: Optimist, Justice. Bonds: In love, Attractive, Religious. Occupation: Locksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork Common Melee.
Donella Offund, Female Gnome [Permalink]
Personal [hide]
Description: 3'6" and lanky with angular features, she is an attractive figure. She wears tight fighting clothing, which leaves very little to the imagination. Her chestnut hair is wavy and long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She acts crazy and hedonistic. She is a very good compulsive liar and kleptomaniac.
History: She was born several months after her father was called into army service. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and she has decided she is irredeemable
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Criminal record, Military. Occupation: Shepherd
Voice: Draws out vowels
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Rock crystal (70 gp).
Katherine Payton, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She is bald on top and has large golden tufts of hair around her ears. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is overprotective of those who hire her services. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was raised in a forest tribe. Katherine liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. She hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with her crush.
Flaws: Ugly, Insane. Bonds: Guardian, Has a crush, Nature. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp.
Jane Badger, Female Human [Permalink]
Personal [hide]
Description: This woman is renowned for her bright brown dresses and hats, and sports empty pouches on her belt. Her long chestnut hair reaches down to her waist. She is very pretty but has cold, dead eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Jane hails from a village terrorized by dire rats. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Being a Animal Trainer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is a bit of a kleptomaniac
Ideals: Persistence. Flaws: PTSD. Bonds: Attractive, Criminal record, Enemies, Debt. Occupation: Animal Trainer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 57 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2600 gp. Golden circlet with four aquamarines (1000 gp). Gold and topaz bottle stopper cork (1100 gp). Solid gold idol (700 gp). Golden circlet with four aquamarines (1000 gp). Silver comb with moonstones (300 gp). Large well-done wool tapestry (100 gp).
Baelitae Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and likes to wear blue tank tops with violet skirt. Her brown hair is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She does not believe in violence as a means to an end. She is a dedicated Barkeep but believes her peers are too gung-ho.
History: Baelitae hails from a village terrorized by dire rats. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. She has worked as a Barkeep like her father before her.
Motivation: Many dire rats want her driven away.
Ideals: Athletic, Disciplined, Pacifist. Bonds: Enemies, Job. Occupation: Barkeep
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 8)
Armor Class 11
Hit Points 27 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!