Aym Merit, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears just a black suit. Her hair is chestnut and curly. Her ears are large.
Personality: She is business-like. She takes instructions and follows them to the letter. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Aym grew up listening to her mother's many stories. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Uzza Frailty, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is generally shirtless and showing off her tattooed chest. She is muscular with a powerful set of arms. Her brown hair is braided into rings. Her eyes are gold and beady.
Personality: She is irascible and easily irritated. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born the only child of a wealthy merchant. She found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: To share knowledge with the world; and she has passion for adventuring and risk
Ideals: Entrepeneur, Logical. Flaws: Ugly, Antagonistic. Bonds: In love, Adventurer. Occupation: Bellfounder
Voice: Squeaky
Attributes [hide]
Medium (4'7") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Werydd Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a brown vest and prefers white and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has moderate length white hair. Her brown unseeing eyes seem to look past you.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invites people to come help in her community garden.
History: Werydd was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Ploughman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she is currently in port desperately looking for someone to get her out
Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eberk Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Mentor, Criminal record. Occupation: Navigator
Voice: Excited and jittery
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dworic Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a rose on it. With bright white hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich southern family. A gifted student he started as a Cartwright, but he got bored and became a Courier. He has worked as a Courier like his father before him.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Joker. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Courier
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 19 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Abyssal, Auran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
Possessions: 100 gp. Chrysoberyl (150 gp). Banded agate (7 gp). Chrysoberyl (150 gp). Fire opal (1300 gp). 1 Thunderstones. 1 Smokesticks.
Nissa Leffery, Female Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this western woman wears a tight fitting blue shirt and pants. She wears her red hair down. Her amber eyes dart from person to person.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to a criminal king-pin and mafia family She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now owns her own business.
Motivation: She is a bit of a kleptomaniac; and further expansion of business
Ideals: Athletic, Impeccable. Bonds: Job, Criminal record, Mentor. Occupation: Tailor
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 12)
Armor Class 11
Hit Points 84 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Aquan, Draconic
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 300 pp. Silver comb with moonstones (800 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).
Engong Perry, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears bulky black painted plate armor. Her black hair is long and unkept. Her thin eyebrows rest above her beady brown eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Engong was born in the east. At a young age she loved to build and create. Through the years after Engong was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Engong's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Persistence. Flaws: Ugly, Cynical, Antagonistic. Occupation: Crown-heir
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 0 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 4 (-3) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Chaedi Dulmage, Female Half-Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a fancy yellow dress. She has moderate length white hair. She wears round tiny glasses practically rammed into her face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Around other people she will do her best to conceal her emotions and appear jolly.
History: She is the product a well kept family trust fund and as such has never really known need. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has set out to sabotage the competition.
Motivation: To reunite with her absent mother; and she is unsatisfied with her job
Ideals: Passionate. Flaws: Shy. Bonds: Attractive, Rich, Job, Family. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 700 gp. Tourmaline (80 gp). 1 Minor magic item.
Conrad Tickle, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and is generally shirtless and showing off his tattooed chest. His long white hair is drawn into a two foot long braid. His eyes are hazel and beady.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To protect his home; and a need for knowledge about a nearby landmark
Flaws: Ugly, Greedy. Bonds: Job, Poor, Adventurer, Guardian. Occupation: Cartwright
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
