Sannl Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a faded coat and loose pants complete with top hat. She wears a top hat to cover her moderate length golden hair. She wears crescent spectacles with a black brim.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has built up a small fortune and can afford her own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 800 sp.
Dazzazn Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. His crest is cut close to his head. He wears crescent spectacles with a black brim.
Personality: Dazzazn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.
History: He was born in the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Immigrant, Adventurer. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 13)
Armor Class 12
Hit Points 94 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. White opal (800 gp). 1 Medium magic item.
Nim Eathalena, Male Elf [Permalink]
Personal [hide]
Description: An older man who dresses well, wearing tan shirts, loose pants, and blazers most of the time, he is not a threatening figure. His black hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Nim was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Shepherd.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Job. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 380 gp.
Ranala Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many blue ritualistic tattoos. She wears a tan vest and prefers blue and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a long silver ponytail with little hanging trinkets. She wears a mask on her face.
Personality: Stoic and calm, she prefers to meditate than take action. She is skeptical of what others tell her and is slow to trust.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is greedy; and money/treasure
Ideals: Disciplined. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Healer
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Celestial, Elven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Kansif Shelly, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She has the majority of her body covered in plate. With wild black hair. She wears large thick round spectacles.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in the south, but her parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to her current location. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the south; and she is unsatisfied with her job
Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Stylist
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 11 (+0) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 sp. Black pearl (1200 gp). Golden yellow topaz (1200 gp). Black opal (1400 gp).
Galiena Kenley, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a grey coat over a blue low-cut shirt, and a broad hat upon her head. She has moderate length red hair. She is baby faced.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She served in the navy to pay for her family's outstanding loans. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She's also a talented Merchant, but doesn't like to broadcast it.
Motivation: To share knowledge with the world.
Ideals: Logical, Gifted. Bonds: Job, Military. Occupation: Blacksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 90 gp. 1 Magnifying glass.
Gimurt Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this southern man wears a faded coat and loose pants complete with Stetson hat. His chestnut hair is cut jaggedly and amateurishly. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He uses divination through singing.
History: Sold as a small child to a wizard, Gimurt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He struck the Performer job and began his own company from there.
Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Athletic, Artistic, Gifted. Bonds: Mentor, Job. Occupation: Performer
Voice: Soothing and warm
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1200 sp. 1 Masterwork Common Melee.
Windy In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'11" and muscular, this southern woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her longbow. She wears a colorful flower in her gray fur. Her eyes are likewise copper. Her teeth are white and perfect.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Windy was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently the stress of being a Soapmaker has made it difficult for her to sleep.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated, Extrovert. Bonds: Attractive. Occupation: Soapmaker
Voice: Sleepy voice
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 2000 sp. 3 Thunderstones.
Euphemia Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: 3'2" and muscular, this northern woman is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. Her red hair has been sun bleached extensively. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Further she is a bit of a stoner and is frequently out of it.
History: Euphemia was born the youngest of three triplets. Like her father and her brother before her, after school she went straight into learning to become a Spice Merchant. Due to her spouse's obsession with being a Hunter they were divorced and she won custody of their daughter. She worked as a Spice Merchant, and she later adopted a second daughter.
Motivation: Expand her business; and further expansion of business
Ideals: Athletic, Justice. Flaws: Addict. Bonds: Rich, Family, Job. Occupation: Spice Merchant
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 7 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
