Ohr Radcliffe, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a falchion on his belt. He is portly but not overly obese. His hair is golden and curly. He is baby faced.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also hits on women, regardless of circumstances.
History: He was born blind and as such lacked many opportunities for work. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Has a crush, Debt. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 8)
Armor Class 12
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Medrash Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. He is muscular with a powerful set of arms. He has brass crest. He tend to wears goggles to shield his eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Medrash studied abroad. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: A strong sense of loyalty to Half-Orc people; and he is not mentally stable, and does not behave rationally
Ideals: Logical, Gifted. Flaws: Emotional, Insane, Racist. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Paymon Flair, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears professional attire. He has white hair. He has a dull look in his white eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of eastern immigrants he idolized his father. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and wants to open a new tavern
Bonds: Attractive, Adventurer, Job, Immigrant. Occupation: Marshal
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 8)
Armor Class 7
Hit Points 43 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 9 (-1) | 14 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +4
Possessions: Coral (80 gp).
Cory Harlan, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is kept up in a ponytail inside a small hat. His eyes are hazel and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Cory and his spouse have recently divorced.
Motivation: Wants to work out more often; and he is terrified, and will act out of fear
Ideals: Fighting, Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Sellsword
Voice: German accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp.
Trym Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'11" and wears baggy white pantaloons and a grey scarf. Her right hand appears badly burned and disfigured. She is bald on top and has large white tufts of hair around her ears. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Trym hails from a village terrorized by giants. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered giants who tried to eat her hand. She's since become an addict/alcoholic.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Flaws: Ugly, Addict, Selfish. Bonds: Enemies. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 11)
Armor Class 15
Hit Points 74 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 3d8-3, Ranged +8 / 3d8+4, Grapple +4
Possessions: 370 pp. Banded agate (12 gp). Deep blue spinel (1300 gp). Silver pearl (90 gp). Peridot (30 gp). 1 Minor magic item. 1 Minor magic item.
Jarsali Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her kukri. Her skin is fair and her fingers are delicate and long. Her hair is long and chestnut with streaks of blonde, and is pulled back with small violet clips. Her gray eyes lackadaisically let the world flow into them.
Personality: She has a massive crush on the younger sibling of the Fortune-teller who has hired her part-time. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She left for the south, certain she would find work there.
Motivation: Wants her loneliness to end; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Bonds: Has a crush, Immigrant, Religious, Enemies. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Smoking Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. He keeps his long red fur kept up in a rat tail. He wears a mask on his face.
Personality: Smoking speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born into a rich family. Smoking was born on a far western island where he grew up under the tutelage of his father, an expert Doctor. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Immigrant, Rich. Occupation: Doctor
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 52 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: 110000 cp. Onyx (80 gp). Moss agate (4 gp).
Watson Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail, and he perpetually has his sai ready. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge.
Ideals: Fighting, Optimist, Artistic. Flaws: Shy. Bonds: Mentor. Occupation: Miner
Voice: Irish accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
Charles Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a large grey jacket. His silver hair is braided into rings. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a wizard, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted druidic powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Mentor. Occupation: Weaver
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
