Willow Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is dressed in a clean red cloak covering her clean studded leather. Her black hair is drawn into a tight pony tail with a clover scrunchie. Her gray eyes are slightly larger than normal.
Personality: Abrasive and pushy, she has a hard time making friends. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. After a long history of fighting, Willow and her spouse have recently divorced.
Motivation: A rival would like her out of the picture; and seeks redemption
Ideals: Athletic, Opinionated, Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Tailor
Voice: French accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her fur is short and black. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Leaf was raised in a hard working conservative environment. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Shipwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Ahinar Nobles, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is auburn and very short. Her amber eyes are slightly larger than normal.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Gifted from a young age, Ahinar studied abroad. When Ahinar reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To settle down with her crush; and she has passion for adventuring and risk
Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, Military. Occupation: Brewer
Voice: Timid voice
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Auran, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. 1 Masterwork Musical instrument.
Caelynn Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and is typically in her Mercenary uniform. Her skin is also unnaturally pale. Her white hair is braided into rings. Her blue eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. She is a very good compulsive liar and kleptomaniac.
History: She was born a particularly ugly child, much to the horror of her parents. She helped her mother out around the business and became quite the natural. She has worked as a Mercenary like her mother before her.
Motivation: Further expansion of business.
Flaws: Ugly, Addict, Disease. Bonds: Job, Criminal record. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10 pp. Zircon (70 gp). Jade (150 gp).
Trym Law, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Mortician, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He wears a top hat to hide his balding. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Mortician for the past few years.
Motivation: Further expansion of business; and expand his business
Ideals: Extrovert, Artistic. Bonds: Job, Attractive, Mentor. Occupation: Mortician
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 56 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Draconic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Woods, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a grey tunic with red highlights, and long violet pants that bunch up around his shoes. His white hair is cut short. His amber eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a criminal king-pin and mafia family Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Robert's homeland. Robert decided to take the middle way and become a bodyguard. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and many brigands want him driven away
Ideals: Fighting. Flaws: Fearful. Bonds: Criminal record, Immigrant, Enemies. Occupation: Fortune-teller
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Aquan, Terran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 2000 cp. 1 Banded mail.
Sekhmet Art, Female Tiefling [Permalink]
Personal [hide]
Description: 5'5" and muscular, this southern woman wears tight fighting clothing, which leaves very little to the imagination. Her brown hair is unkempt and raggedy. She has white eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born a particularly ugly child, much to the horror of her parents. When money was particularly tight she was walking through alleys when she overheard a Slave Trader hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Bonds: Poor. Occupation: Slave Trader
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 9)
Armor Class 13
Hit Points 31 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 7 (-2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Ignan
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver ewer (30 gp).
Hubert Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of magic on his torso. He has a slight overbite and is overall scrawny. His hair is golden and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Flaws: Insomniac, Addict, Fearful. Bonds: Job, Rich. Occupation: Bookbinder
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
Possessions: 500 sp.
Glim Turen, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a tan tunic with violet highlights, and long pastel pants that bunch up around his shoes. He is muscular with a powerful set of arms. His white hair is heavily combed to the left. His fierce green eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and to find somewhere to settle down
Ideals: Passionate, Gifted. Flaws: Mundane. Bonds: Enemies, Criminal record. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan, Giant, Halfling, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!