Hirrathak Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His copper crest is lengthy and is close to two feet long. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Crown-heir profession.
History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hirrathak took refuge in the large cave and found the beat up morningstar and armor he uses now. He tends to his Server job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Nature. Occupation: Server
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 64 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
Possessions: 1000 gp. Large well-done wool tapestry (100 gp). Old masterpiece painting (1000 gp). Cloth of gold vestments (40 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Sapphire pendant on gold chain (2700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Jeweled anklet (2000 gp).
Zanna Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears blue leather gloves, a blue jacket, and tight pants. Her hair is cut close to her head. Her amber eyes are slightly larger than normal.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Sold as a small child to a slaver, Zanna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has chosen to use the inheritance that was left to her frivolously. Recently she has begun working with bootleggers and crooks.
Motivation: She is greedy; and seeks redemption
Flaws: Mundane. Bonds: Immigrant, Criminal record, Mentor, Rich. Occupation: Cook
Voice: Pirate accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 151 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 21 (+5) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 1000 gp. Onyx (30 gp). Tiger eye turquoise (6 gp). Azurite (6 gp). Star ruby (800 gp). Amethyst (110 gp). 1 Medium magic item.
Manea Conviction, Female Tiefling [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. She has a moderate pudge and is not very fit. She has wavy red hair. She is very pretty but has cold, dead eyes.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a criminal king-pin and mafia family She made a point of taking high paying jobs and getting most of it up front. Recently she has begun working with bootleggers and crooks.
Motivation: Obtaining odd cultural Halfling artifacts is her passion.
Flaws: Insane. Bonds: Rich, Attractive, Enemies, Criminal record, Adventurer. Occupation: Beggar
Voice: Stutters
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 57 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 80000 cp. Blue star sapphire (1600 gp). Moss agate (15 gp). Silver pearl (150 gp). Jasper (60 gp). 1 Minor magic item.
Vadania Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears bulky tan painted plate armor. Her whole body is exceptionally muscular. Her head has been shaved. She has gleaming, smiling green eyes.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She served in the navy to pay for her family's outstanding loans. Vadania was born on a far western desert where she grew up under the tutelage of her mother, an expert Carpenter. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and a deep hatred of dire rats
Flaws: Ugly. Bonds: Immigrant, Enemies, Religious, Military. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 6 (-2) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Barfa Shipley, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His whole body is exceptionally muscular. His long white hair reaches down to his waist. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Barfa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Barfa. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To prove his worth to the world; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Addict, Shy, Impulsive. Bonds: Immigrant, Criminal record. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Violet garnet (800 gp). Blue quartz (11 gp). White opal (1600 gp). Jasper (50 gp).
Vrondiss Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear ponchos typically of a light black in addition to tight pants, and is pretty ugly. He keeps his white crest in a flapper bob. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Sold as a small child to a necromancer, Vrondiss was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and to settle down with his crush
Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Mentor, Rich. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 45 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Dain Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a faded coat and loose pants complete with wide-brimmed hat. He has a hunchback. His brown hair has been sun bleached extensively. His violet eyes lackadaisically let the world flow into them.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Joker, Entrepeneur. Flaws: Ugly, Shy, Mundane. Occupation: Spy
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Senteq Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. He carries with him a set of rapiers on his belt, each one with a aquamarine on the hilt. His hair is blonde, silky, and of moderate length. His skin is flawless and his gray eyes scan people very quickly.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in rapier use. Days after completing his studies, news broke out that his hometown was attacked by drow. Senteq was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: A deep hatred of drow.
Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Attractive, In love, Enemies. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 70 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +8
Possessions: 3000 gp. Large well-done wool tapestry (200 gp). Silver comb with moonstones (200 gp). Embroidered and bejeweled glove (4000 gp). Jeweled gold crown (7000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halander Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his auburn hair up in a very large beehive style do. His half smiles and green eyes are beguiling and draw you in.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He feeds upon the attention of others.
History: Halander was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Halander never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He feels that his past leaves him morally obligated to help; and wishes to resurrect an old love
Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, In love, Criminal record. Occupation: Bellfounder
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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