Antinua Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and carries falchions. Her long red hair is drawn into a two foot long braid. Her eyes are likewise gray.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of northern immigrants she idolized her father. Her childhood dream was to be a Interpreter, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and wants her loneliness to end
Ideals: Fighting, Gifted. Bonds: Immigrant, Job, Has a crush. Occupation: Architect
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Sylvan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp. A pair of silk slippers encrusted with tiny pearls. (160 gp).
Joser Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His brown eyes dart from person to person.
Personality: Always inclined to offer people food he seems plenty friendly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 3 years later his spouse died after the birth of his son. Heartbroken, Joser never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Bonds: Slave, Poor, In love. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
Bella Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 3'1" and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her left leg appears badly burned and disfigured. She sports a flattop hair cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has a minor phobia of water and hates getting wet.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bella took refuge in the old dungeon and found the beat up warhammer and armor she uses now. She hasn't been sleeping well lately.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Opinionated. Flaws: Insomniac, Fearful. Bonds: Nature. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Rohesia Thompson, Female Half-Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a faded coat and loose pants complete with Stetson hat. Her brown hair is thinning but still full. Her gray eyes lackadaisically let the world flow into them.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Tanner, who enjoyed hunting, Rohesia was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Rohesia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: She's in love; and her spouse's relatives view her with great suspicion
Ideals: Extrovert. Bonds: Family, Nature, Enemies, Has a crush. Occupation: Engraver
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 56 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 210 pp. Freshwater pearl (11 gp). Amethyst (140 gp). Alexandrite (1200 gp).
Valida Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She has no hair. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is lazy and tries to find solutions quickly.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to protect her home
Ideals: Athletic, Opinionated, Artistic. Flaws: Ugly, Lazy. Occupation: Sailor
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp. Black pearl (500 gp).
Gynnie Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy auburn stubble. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a hunchback. She wears her hair in dreadlocks. Her eyes are green.
Personality: Prone to second guessing herself, she comes off as nervous. She works hard and plays hard.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Retire the richest woman in the north; and marry her sister to traveling adventurers
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Shy, Hedonist. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. Sard (40 gp). Aquamarine (1100 gp). Hematite (7 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item.
Elysande Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman usually wears her yellow robe and has her hammer always slung over her shoulder, and sports empty pouches on her belt. She sports a flattop hair cut. Her eyes, though not visible through her cowl, are gray.
Personality: She is fixated on the number 19. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a very good compulsive liar and kleptomaniac.
History: She was born in a small forest village. Elysande liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has worked as a Fletcher like her mother before her.
Motivation: To unite with her brother; and she is unsatisfied with her job
Flaws: Insane. Bonds: Criminal record, Nature, Job, Family. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp. Azurite (7 gp).
Skirt Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a pastel coat over a violet low-cut shirt, and a top hat upon her head. She keeps her cinnamon fur in a flapper bob. She has blue eyes.
Personality: Eccentric and domineering, Skirt will drive conversation. Skirt is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. By chance she met her brother recently and the two have been together since.
Motivation: Doesn't want to be a Miner and was forced into it by her family.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Family, Slave. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 95 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (1700 gp). Solid gold idol (400 gp).
Serpent Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 6'4". She wears a well pressed and immaculate suit (or dress). She keeps her lavender fur in a flapper bob. Her fierce amber eyes like to dwell on things.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born at the edge of vast forest. She made a point of taking high paying jobs and getting most of it up front. She has gone from town to town working and never settling down anywhere, but has fallen for a local Beggar. She hasn't told them the truth, but wants to settle down with them.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and wants a kiss
Bonds: Adventurer, Family, Nature, Has a crush, Rich. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1200 gp. Malachite (16 gp). Azurite (16 gp). Aquamarine (900 gp). Coral (40 gp). Azurite (16 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
