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Gardain Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail. His auburn hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. Gardain is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered west to less war torn lands. He has been saving his money to try and buy his brother's freedom.

Motivation: Revenge; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Family, Enemies. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Gardain Brawnanvil, Male Dwarf Adept 6
Medium (3'11") Dwarf, Lawful Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)16 (+3) 9 (-1)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Auran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quelenna Horner, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her clothes are grease stained in places. She has a long silver ponytail with little hanging trinkets. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a Detective, her father struggled to pay the bills. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Ideals: Optimist, Entrepeneur. Bonds: Adventurer, Poor, Immigrant. Occupation: Mason

Voice: Aggressive tone

Attributes [hide]

Quelenna Horner, Female Half-Elf Ranger 5
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)14 (+2) 5 (-3)15 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Shifting Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'4" western woman, she wears a pastel deerstalker hat and pastel clothes. She keeps her gray fur in a pixie cut. She tend to wears goggles to shield her eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Fortune-teller.

Motivation: She is a bit of a kleptomaniac; and seeks redemption

Ideals: Gifted, Artistic. Bonds: Family, Religious, Job, Criminal record. Occupation: Fortune-teller

Voice: Ums and uhs a lot

Attributes [hide]

Shifting Timber, Female Tabaxi Rogue 3
Medium (5'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)18 (+4) 7 (-2)16 (+3)
Skills Perception +0, Religion +6
Senses Passive Perception 16
Languages Common, Sylvan, Terran, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Salasar Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his bronze crest in a flapper bob. His eyes are likewise red.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Salasar Dhyrktelonis, Male Dragonborn Expert 9
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 14
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)18 (+4) 12 (+1)14 (+2)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Gnoll, Ignan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +7

Possessions: 140 pp. Jasper (60 gp). Jade (150 gp). Chalcedony (60 gp).


Social Check DCs


Gunnloda Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female wears a grey vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her grey boots flare out at the collars. She is tall, broad shouldered and powerfully built. Her silver hair is kept up in a ponytail inside a deerstalker hat. She wears crescent spectacles with a black brim.

Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Layabout arts, while her mother instructed her in etiquette, music and courtly manner. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.

Motivation: To clean up the streets; and her spouse's relatives view her with great suspicion

Ideals: Optimist. Flaws: Racist. Bonds: Rich, Family, Guardian. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Gunnloda Eversharp, Female Dwarf Adept 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)8 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 230 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Merihim Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His long dark red hair is drawn into a two foot long braid. His thin eyebrows rest above his beady red eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Merihim took refuge in the old dungeon and found the beat up trident and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Merihim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Nothing but the best is good enough for him; and someone believes him a fraud

Ideals: Optimist, Impeccable. Flaws: Ugly, Hedonist. Bonds: Nature, Enemies. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Merihim Madness, Male Tiefling Fighter 8
Medium (6'0") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 60 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 8 (-1)20 (+5)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black fur is drawn into a tight pony tail with a cross scrunchie. His eyes are a pleasant copper.

Personality: Three hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He uses divination through singing.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things; and he has money and likes to spend it

Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Rich. Occupation: Detective

Voice: Complex vocabulary, royal

Attributes [hide]

Three Of Winter, Male Tabaxi Adept 3
Medium (6'5") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 6 (-2)11 (+0) 16 (+3)13 (+1)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs


Fenriz Dare, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His hair is short and chestnut. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He struck the Shepherd job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Fighting, Professionalism, Logical, Gifted. Bonds: Job. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Fenriz Dare, Male Tiefling Druid 5
Medium (5'0") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 16 (+3)16 (+3)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: Tiger eye turquoise (11 gp). Amethyst (40 gp). Chrysoprase (70 gp). Silver pearl (40 gp).


Social Check DCs


Five Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and has a large brown mantle and cape that has been intricately interwoven into her white robe. Her white fur is matted, messy, and big. This copper eyed southerner is not easily forgotten.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is able to make almost anything out of random pieces of junk.

History: Five was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Jeweler and was forced into it by her family; and wants to raise her children well

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Five Grass, Female Tabaxi Fighter 5
Medium (5'3") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)16 (+3) 15 (+2)15 (+2)
Skills Intimidation +5, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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