Curran Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is thinning but still full. His hazel eyes dart from person to person.
Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.
History: He comes from a rich western family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Curran never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: A deep hatred of illithids; and wants to open a new tavern
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Rich, Job, In love, Enemies. Occupation: Apothecary
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 11)
Armor Class 14
Hit Points 54 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Goblin
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1500 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item.
Ishte Cacophony, Female Tiefling [Permalink]
Personal [hide]
Description: She very much looks the part of a Sage. She has a slight overbite and is overall scrawny. Her brown hair is lengthy. She has a dull look in her silver eyes.
Personality: Her tongue was cut out and she uses sign language. She has a habit of throwing herself into exceedingly dangerous situations.
History: Ishte was born the youngest of three triplets. Her homeland was ravaged by war and she spent much of her life rebuilding it. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Further expansion of business.
Flaws: Disease, Impulsive, PTSD. Bonds: Job, Family. Occupation: Sage
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 7)
Armor Class 10
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran, Gnoll, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Obsidian (12 gp).
Rosamund Rayden, Female Human [Permalink]
Personal [hide]
Description: She dresses in grey turtlenecks beneath a brown coat with violet slacks. She is physically well-built. She keeps her white hair in a flapper bob. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born into a rich family. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has dedicated herself to building a better kind of golem.
Motivation: She feels the way she acts is they only way to get by in the world; and she has money and likes to spend it
Ideals: Joker, Impeccable. Flaws: PTSD. Bonds: Rich, Adventurer. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 4000 cp.
Pikar Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor. He is portly but not overly obese. He has moderate length black hair. His ears are large.
Personality: He speaks before he thinks and is too direct. He can't help but pocket interesting objects he comes across
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Pikar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Pikar's mother didn't care for him much, and the feeling was mutual. Being a Scribe kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc
Ideals: Fighting. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Criminal record. Occupation: Scribe
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 28 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Aldous Reed, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with blue socks and a vest with buckled shoes. His white hair is cut short. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Tabaxi culture. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: When he was but 6 years old his parents immigrated from the west. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and wants to work out more often
Ideals: Athletic. Flaws: Racist. Bonds: Enemies, Immigrant, Adventurer. Occupation: Shoemaker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 3000 cp. Eye agate (5 gp).
Eleanor Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'3" and dresses in collared shirts and wears a proper scarf over her head. She wears her white hair up in a very large beehive style do. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She works hard and plays hard.
History: She was raised in a white middle class family as the only child. Her parents enrolled her in a Druid school at a young age so that she could practice her druidic talents. She was granted druidic powers by her dying brother.
Motivation: She is content.
Ideals: Joker, Gifted. Flaws: Hedonist, Mundane. Bonds: Attractive. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Draconic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. 3 Acid flasks.
Rimmon Generous, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His feathered hat is riddled with cuts and holes. His black eyes lackadaisically let the world flow into them.
Personality: This man loves music and to teach people music more than just about anything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is greedy.
Ideals: Athletic, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Shoemaker
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 55 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 |
Possessions: 200 pp. Fire opal (700 gp). Deep green spinel (40 gp). Jet (40 gp). Chalcedony (50 gp). Golden pearl (40 gp). Jet (40 gp). Deep blue spinel (300 gp). 1 Medium magic item.
Shamil Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a tan collared shirt and green skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her hair is auburn and curly. Her amber eyes peer out from beneath her feathered tan hat.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born on a small isolated farm. Shamil liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She then took over the family business and is one of the better Bricklayer for hire.
Motivation: Meet up once more with her childhood friend; and find a way to reverse the transformation of her brother
Ideals: Disciplined. Bonds: Family, Nature, Job, Adventurer. Occupation: Bricklayer
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Silgre Quinton, Female Half-Orc [Permalink]
Personal [hide]
Description: This malnourished woman dresses like a well dressed Fletcher does. She wears a Stetson hat to hide her balding. Her blue eyes dart from person to person.
Personality: She is witty, but her monotone delivery comes off as unnerving She plays an instrument quite well.
History: She was born on a small isolated farm. She moved from fad to fad and when she turned 15 she discovered music. She ran away from her former home and has been making her living as a Fletcher for the past few years.
Motivation: To be a Locksmith again; and sabotage a competitor
Ideals: Joker, Artistic. Bonds: Job, Poor, Nature. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
Possessions: 300 gp.
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