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NPC Generator

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Advanced [show]


Mormog Clifton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Guard business at a young age. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Guard for hire.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Job. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mormog Clifton, Male Half-Orc Adept 4
Medium (6'2") Half-Orc, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 11 (+0)14 (+2) 9 (-1)10 (+0)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 9
Languages Common, Orc, Giant, Undercommon
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Dreali Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a card on it. His auburn hair is singed and shortened. His eyes are brown and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.

History: When he was but 7 years old his parents immigrated from the north. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, Rich. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Dreali Xiloscient, Male Elf Expert 2
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)16 (+3) 9 (-1)7 (-2)
Skills Athletics +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Draconic, Orc, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of the sun god around his neck, and a club on his belt. His hair is white and very short. His blue eyes lackadaisically let the world flow into them.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He believes the world needs to unite to get rid of illithids once and for all.

History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: A deep hatred of illithids.

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Soapmaker

Voice: Cold and demanding tone

Attributes [hide]

William Shipley, Male Human Fighter 11
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 8
Hit Points 74 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2

Possessions: Pink pearl (140 gp). Onyx (50 gp). Hematite (11 gp).


Social Check DCs


Leaf Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears suspenders and pastel workpants. Her shirt is yellow, and she wears a heavy pastel leather apron most of the time. Her fur is greying and her face has many wrinkles. Her eyes are likewise blue.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She is a Metallic Dragon in disguise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miner work with an outfit from a few towns over. Miner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: She has passion for adventuring and risk; and to get a good night's sleep

Ideals: Fighting. Flaws: Terse, Insomniac. Bonds: Adventurer, Job. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Leaf Treat, Female Tabaxi Wizard 2
Medium (4'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 9 (-1)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 700 sp. 1 Darkwood Buckler.


Social Check DCs


Ethereal Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has red fur. Her copper eyes lackadaisically let the world flow into them.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She enjoys reading and quiet.

History: She was born at the edge of vast plains. She has had some formal dancing training, and achieved minor success. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Regain custody of her daughter; and to reunite with her absent father

Ideals: Disciplined, Logical, Artistic. Bonds: Nature, Family. Occupation: Courier

Voice: Spanish accent

Attributes [hide]

Ethereal Running, Female Tabaxi Adept 1
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)15 (+2) 9 (-1)12 (+1)
Skills Athletics +1, Religion +4
Senses Passive Perception 9
Languages Common, Auran, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lance Southey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple brown robe with blue stripes complete with hood. His hair is auburn and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 5 years old his parents immigrated from the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Flaws: Addict. Bonds: Immigrant, Attractive, Job, Criminal record. Occupation: Doctor

Voice: Indian accent

Attributes [hide]

Lance Southey, Male Human Commoner 8
Medium (5'9") Human, Neutral Evil (CR 8)
Armor Class 10
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Deception +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1200 gp. Jeweled anklet (3000 gp). Old masterpiece painting (700 gp). 1 Minor magic item.


Social Check DCs


Senteq Timbers, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a tan and yellow handkerchief worn on his left side. He wears a Stetson hat to cover his moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a very good compulsive liar and kleptomaniac.

History: He was born to loving parents in a slum to the south. He helped his mother out around the business and became quite the natural. He has worked as a Banker like his mother before him.

Motivation: Many orcs want him driven away; and he'd like to take his coworkers down a peg

Ideals: Joker. Bonds: Criminal record, Poor, Job, Enemies. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Senteq Timbers, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)17 (+3) 7 (-2)14 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 8
Languages Common, Gnome, Goblin, Orc, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 8000 sp.


Social Check DCs


Adelard Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his white hair up. His gray eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: Adelard was born in the west. At a young age he loved to build and create. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Miner like his mother before him.

Motivation: He loathes his own lifestyle; and he is terrified, and will act out of fear

Ideals: Professionalism, Persistence. Flaws: Depressed, Fearful. Bonds: Poor. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Adelard Callan, Male Half-Elf Paladin 5
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)18 (+4) 14 (+2)12 (+1)
Skills Investigation +7, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Gnome, Infernal, Gnoll, Draconic
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 4 Tanglefoot bags.


Social Check DCs


Ernest Nash, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is physically well-built. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ernest took refuge in the large cave and found the beat up morningstar and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Ideals: Joker. Bonds: Attractive, Job, Nature, Rich. Occupation: Fisher

Voice: American accent

Attributes [hide]

Ernest Nash, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)15 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1400 sp.


Social Check DCs

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