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NPC Generator

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Advanced [show]


Anverth Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of crossbows on his belt, each one with a amber on the hilt. His hair is silver and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the west to a Crown-heir, Anverth learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He struck the Crown-heir job and began his own company from there.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Adventurer, Job. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Anverth Pingun, Male Gnome Expert 9
Small (3'8") Gnome, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 65 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)11 (+0) 17 (+3)11 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 50000 cp. Blue quartz (11 gp). Obsidian (11 gp). Star rose quartz (40 gp). Fiery yellow corundum (1600 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Koeth Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple tan robe with green stripes complete with hood. His chestnut hair is matted, messy, and big. His eyes are green.

Personality: Koeth wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Architect, who enjoyed hunting, Koeth was taken on many hunting expeditions. Through the years after Koeth was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Koeth's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Koeth and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and his relatives are trying to arrange a marriage

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Slave, Nature. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Koeth Selevarun, Male Elf Aristocrat 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)13 (+1) 14 (+2)14 (+2)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hunter Cornish, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of the sun god around his neck, and a shortspear on his belt. His hair is cut close to his head. His eyes are amber and beady.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break.

Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Hunter Cornish, Male Human Warlock 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Tourmaline (120 gp).


Social Check DCs


Shadow Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She dresses like a well dressed Dyer does. She wears her cinnamon fur up. She wears an eyepatch.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She also hits on women, regardless of circumstances.

History: She got into the Dyer business at a young age. She worked as a nervous Dyer and found it very stressful. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's in love; and she's attracted to the pc

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Shadow Candle, Female Tabaxi Warrior 10
Medium (6'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 83 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)12 (+1) 11 (+0)17 (+3)
Skills Performance +7, Stealth +8
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1800 gp. Sardonyx (30 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antrara Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears green trousers with grey and brown striped suspenders. She wears various colorful collared shirts. She carries a battered shortspear and tarnished nunchaku as well. She sports a flattop crest cut. Her skin is flawless and her red eyes scan people very quickly.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a poor family in the city she treasured whatever gifts she got. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Antrara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end her boredom.

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Religious, Poor. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Antrara Jerynomonis, Female Dragonborn Adept 5
Medium (6'3") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Insight +6, Religion +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 400 gp. Freshwater pearl (14 gp). Obsidian (14 gp). Zircon (50 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Raam Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His long chestnut hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.

History: Gifted from a young age, Raam studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Professionalism, Gifted. Flaws: PTSD. Bonds: Attractive, Military. Occupation: Shipwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Raam Blame, Male Tiefling Rogue 8
Medium (5'0") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 25 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)15 (+2) 10 (+0)17 (+3)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +5

Possessions: 1300 gp. Silver comb with moonstones (300 gp). Brass mug with jade inlays (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Zook Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. He wears his chestnut hair up in a very large beehive style do. His brown unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Half-Elven culture. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the east, but his parents moved at a very young age to the west. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Half-Elven people.

Ideals: Fighting. Flaws: Disease, Racist, Antagonistic. Bonds: Immigrant. Occupation: Slave Trader

Voice: Rolls R's

Attributes [hide]

Zook Wildwander, Male Gnome Paladin 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)4 (-3) 12 (+1)10 (+0)
Skills Acrobatics +1, Religion -1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 pp. Moss agate (8 gp). Chrysoprase (50 gp). Bloodstone (50 gp). 1 Climber’s kit. 1 Masterwork Artisan’s tools.


Social Check DCs


Sweet Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white fur has been sun bleached extensively. She has a dull look in her copper eyes.

Personality: A skeptical and narcissistic woman, Sweet's first love is herself. Her second love is also herself. Energy wise she seems alert and responsive.

History: She served in the navy to pay for her family's outstanding loans. From her teen years she was always beautiful and desirable, so people have always doted on her. She now owns her own business.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Impeccable, Professionalism. Bonds: Attractive, Military. Occupation: Unemployed

Voice: High pitched and raspy

Attributes [hide]

Sweet Mirror, Female Tabaxi Monk 4
Medium (5'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 12 (+1)18 (+4)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Smoky quartz (30 gp). Jet (70 gp). Golden yellow topaz (500 gp). Hematite (14 gp).


Social Check DCs


Hork Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear black pants and tee shirts. He wears a colorful flower in his blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Flaws: Impulsive. Bonds: Attractive, Mentor, Rich, Family. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Hork Anderton, Male Half-Orc Barbarian 1
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1000 cp.


Social Check DCs

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