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NPC Generator

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Advanced [show]


Justin Bing, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His black hair is slicked back into a classic pompadour. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.

History: The child of a Body Guard, who enjoyed hunting, Justin was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Attractive, Nature. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Justin Bing, Male Human Paladin 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp. Azurite (6 gp). 1 Masterwork studded leather.


Social Check DCs


Phann Amakiir, Female Elf [Permalink]

Personal [hide]

Description: This dark-skinned female likes to wear darkened spectacles and heavy clothing, no matter the weather. She is tall, broad shouldered and powerfully built. Her brown hair is cut short. She has a dull look in her amber eyes.

Personality: Phann is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Phann liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants revenge against gnolls; and obtaining odd cultural tiefling artifacts is her passion

Ideals: Extrovert. Bonds: Adventurer, Religious, Nature, Enemies. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Phann Amakiir, Female Elf Rogue 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)10 (+0) 11 (+0)8 (-1)
Skills Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Kriv Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. His crest is cut close to his head. He has a dull look in his red eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Terse, Antagonistic. Bonds: Family. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Kriv Qyxpahrgh, Male Dragonborn Fighter 8
Medium (6'8") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sekhmet Dare, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her white hair is long and unkept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Sekhmet wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in the east to a Guard, Sekhmet learned a great deal about her father's area of expertise. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She ran away from her former home and has been making her living as a Guard for the past few years.

Motivation: Seeks redemption; and sabotage a competitor

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Sekhmet Dare, Female Tiefling Ranger 5
Medium (6'3") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)19 (+4) 18 (+4)14 (+2)
Skills Investigation +7, Persuasion +5
Senses Passive Perception 14
Languages Common, Gnoll, Dwarven, Elven, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 30 pp. Jasper (20 gp). Pink pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red fur, when down, is lengthy. She wears large thick round spectacles.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Animal Trainer, but she got bored and became a Junk Dealer. By chance she met her sister recently and the two have been together since.

Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister

Flaws: Disease. Bonds: Adventurer, Enemies, Family, Job. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Sun Of Ale, Female Tabaxi Sorcerer 4
Medium (5'2") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 6 (-2)10 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Tordek Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. He keeps his chestnut hair in a pixie cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: From birth he was tutored by a cruel and relentless mentor. A few years later when the north was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many gnolls want him driven away; and a deep hatred of gnolls

Flaws: Shy. Bonds: Enemies, Mentor, Immigrant. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Tordek Gorunn, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Chad Acton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears grey painted combat armor at almost all times. His hair is cut close to his head. His eyes are hazel.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is a Slaad in disguise. In his 17th year, his parents were killed by a goblins raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.

Motivation: Many goblins want him driven away; and he desires power and/or immortality

Ideals: Professionalism. Bonds: Attractive, Adventurer, Enemies. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Chad Acton, Male Human Wizard 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 gp.


Social Check DCs


Veit Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Criminal record, Military. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Veit Silverstone, Male Dwarf Warlock 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 83 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 16 (+3)15 (+2) 12 (+1)8 (-1)
Skills Investigation +6, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Draconic
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with Stetson hat. His long red hair reaches down to his waist. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a wizard, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist, Philantrophist. Bonds: Attractive, Mentor, Slave. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Fargrim Silveraxe, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 350 gp.


Social Check DCs

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