Drusilia Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue feathered hat and blue clothes, and she perpetually has her falchion ready. She has a very tight haircut. She has a tattooed face.
Personality: Eccentric and domineering, Drusilia will drive conversation. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born the only child of a wealthy merchant. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has been a successful dealer in antiques buying low and selling high.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Shy, PTSD. Bonds: Criminal record. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 24000 sp. Aquamarine (700 gp).
Yvonne Byron, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears suspenders and grey workpants. Her shirt is blue, and she wears a heavy grey leather apron most of the time. Her silver hair is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born in a small village she learned the ways of the warrior from her mother. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in quarterstaff use. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Yvonne was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting. Flaws: Insane, Addict. Bonds: Rich, Enemies. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp.
Korinn Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a fine chain shirt which she covers with green colored cloaks and clothing. She has wavy scarlet crest. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She has a massive crush on the younger sibling of the Weaver who has hired her part-time. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She served in the navy to pay for her family's outstanding loans. Like her father and her sister before her, after school she went straight into learning to become a Weaver. She tends to her Weaver job now, and dutifully fulfills any obligations she has.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she'd like to take her coworkers down a peg
Flaws: Ugly. Bonds: Has a crush, Adventurer, Military, Job. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 16 (+3) | 19 (+4) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Celestial, Aquan
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Carlin Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears just a tan suit. Her hair is greying and her face has many wrinkles. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is almost excessively polite to everyone, even when angry. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She moved from fad to fad and when she turned 15 she discovered writing. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.
Motivation: Halfling compassion; and balancing her hectic life and new junk dealer responsibilities is difficult
Ideals: Gifted, Artistic. Flaws: Shy, Racist. Bonds: Job. Occupation: Junk Dealer
Voice: Booming voice
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Caeldrim Il-Song, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. His chestnut hair is lengthy. This amber eyed northerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.
History: He was born into a rich family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Joker, Professionalism. Bonds: Attractive, Immigrant, Rich. Occupation: Unemployed
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 31 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 500 gp. Malachite (14 gp). Chrysoprase (60 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Driindar Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'8" and is a bit bulky. She is very muscular particularly in the legs. She wears silk and lounges about seductively. Her green crest is smooth and relatively long. Her red eyes peer out from beneath her Stetson green hat.
Personality: Driindar is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a font of random trivia from the lore and stories she has discovered
History: She was born in a small desert village. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To share knowledge with the world.
Ideals: Extrovert, Logical. Bonds: Attractive, Nature, Family. Occupation: Ruler
Voice: Nasally tone
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 600 gp. Alexandrite (400 gp). Citrine (80 gp). 2 Holy water. 6 Acid flasks. 2 Smokesticks.
Mary Home, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is typically in her Spice Merchant uniform. Her hair is golden and curly. Her blue unseeing eyes seem to look past you.
Personality: She is very quiet and rarely speaks above a whisper. She does not trust anyone and sleeps with one eye open.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Banker father left her crippled. She became a Spice Merchant soon after.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new spice merchant responsibilities is difficult
Ideals: Athletic. Flaws: Disease, Shy, Insomniac. Bonds: Job. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Raam Sage, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail. He keeps his long brown hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to loving parents in a slum to the south. His first spouse was a Shepherd, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: To find somewhere to settle down; and regain custody of his son
Flaws: Shy, Mundane. Bonds: Enemies, Poor, Family. Occupation: Laborer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 4000 sp. Malachite (4 gp). Hematite (4 gp). Chrysoberyl (100 gp).
Dadalan Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long scarlet crest kept up in a rat tail. His eyes are a pleasant gold.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Dadalan was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dadalan's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Miller.
Motivation: Further expansion of business; and to be a mayor again
Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Rich, Job. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 3 (-4) | 15 (+2) |
Senses Passive Perception 6
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
