Immeral Aloro, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses like a well dressed Adventurer does, and is pretty ugly. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: Prone to second guessing himself, he comes off as nervous. He is an amazing painter.
History: Immeral was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered dancing. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and wants to open a new tavern
Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Gunter Harlan, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with small hat. His hair is blonde and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: Eccentric and domineering, Gunter will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it
Ideals: Extrovert. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp. 2 Alchemist’s fire.
Dentratha Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing left leg. She very much looks the part of a Guard. Her gold crest is unkempt and raggedy. Her fierce gold eyes like to dwell on things.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has worked as a Guard like her mother before her.
Motivation: She is unsatisfied with her job.
Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: Eye agate (9 gp). Black opal (1300 gp). Deep green spinel (50 gp). Iolite (30 gp).
Gurdis Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a large grey jacket. Her hair is cut close to her head. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Gurdis grew up listening to her mother's many stories. She struck it rich when she found rare goods in large quantities. She tends to her Butcher job now, and dutifully fulfills any obligations she has.
Motivation: Her relatives are trying to arrange a marriage; and marry her sister to traveling adventurers
Flaws: Fearful. Bonds: Attractive, Job, Adventurer, Rich, Family. Occupation: Butcher
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1400 sp.
Mindartis Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many black ritualistic tattoos. He wears just a violet suit. He wears his hair in dreadlocks. His fierce amber eyes like to dwell on things.
Personality: He is a Stylist first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His father raised him in a mountain cabin. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has set out to sabotage the competition.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and wants to open a new tavern
Ideals: Logical. Bonds: Job, Nature, Family, Enemies. Occupation: Stylist
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 12000 sp. 1 Minor magic item.
Cloak Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is generally well dressed albeit a few years behind the times. Her fur is white and curly. She has amber eyes and a brown hat with a black feather.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Cloak and her spouse have recently divorced.
Motivation: She's attracted to the PC; and wants her loneliness to end
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor, Has a crush. Occupation: Spy
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 6000 sp.
Leucis Weary, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is smooth and relatively long. He has gleaming, smiling red eyes.
Personality: Leucis wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leucis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Disciplined, Fighting. Flaws: Impulsive. Bonds: Military. Occupation: Ploughman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 190 gp. Rose (50 gp). Lapis lazuli (12 gp). Moonstone (50 gp). 3 Tanglefoot bags.
Tippletoe Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her head has been shaved. She has a tattooed face.
Personality: She will rave to anyone who will listen. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Tippletoe was born the youngest of three triplets. Her parents enrolled her in a Fighter school at a young age so that she could practice her druidic talents. She now mingles about in high society.
Motivation: Wants to raise her children well.
Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Butcher
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 360 gp.
Varis Firahel, Male Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His skin is also unnaturally pale. His white hair has been sun bleached extensively. His blue eyes peer out from beneath his top tan hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a desert tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Varis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Varis. He used his abilities to trick people and travel the world for free.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Nature, Criminal record. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: Pink pearl (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
