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NPC Generator

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Advanced [show]


Pikar Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His hair is brown and curly. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Flaws: Forgetful. Bonds: Attractive, Slave, Nature, Religious. Occupation: Doctor

Voice: Excited and jittery

Attributes [hide]

Pikar Brightmoon, Male Halfling Aristocrat 8
Small (3'0") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 41 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Deception +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. His white hair is cut jaggedly and amateurishly. His eyes are hazel and catlike.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Map Maker for hire.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job, Immigrant. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Baern Fallack, Male Dwarf Warlock 10
Medium (4'2") Dwarf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 83 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)13 (+1) 7 (-2)11 (+0)
Skills Nature +5, Survival +2
Senses Passive Perception 8
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 150 pp. Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (900 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Makaria Entropy, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is red and very short. She has red eyes and a green hat with a pastel feather.

Personality: She is very quiet and rarely speaks above a whisper. She is frequently practicing swordplay.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Makaria liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy, Insomniac. Bonds: Military, Immigrant, Nature. Occupation: Armorer

Voice: Smooth and feminine

Attributes [hide]

Makaria Entropy, Female Tiefling Expert 5
Medium (5'6") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 17 (+3)15 (+2)
Skills Arcana +5, Athletics +6
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6

Possessions: 300 gp. Deep blue spinel (1200 gp). White opal (1600 gp). Black opal (1600 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bardryn Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'1" and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her right hand appears badly burned and disfigured. Her hair is short and silver. Her eyes are hazel.

Personality: Bardryn wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She would rather hide behind her crafts than deal with other people.

History: She is the product a well kept family trust fund and as such has never really known need. She moved from fad to fad and when she turned 15 she discovered writing. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Money/treasure; and she is greedy

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Bardryn Bloodkith, Female Dwarf Adept 3
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)13 (+1) 13 (+1)14 (+2)
Skills Athletics +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Georgina TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. She is physically well-built. She wears her golden hair up. Her skin is flawless and her amber eyes scan people very quickly.

Personality: Georgina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She receives visions of the future at random moments

History: She was born to a pair of big game hunters, but was frequently ill as a child. She has chosen to use the inheritance that was left to her frivolously. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it.

Ideals: Extrovert, Gifted. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

Georgina TellPenny, Female Halfling Commoner 3
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)10 (+0) 12 (+1)9 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp. Pink pearl (90 gp). Red garnet (90 gp).


Social Check DCs


Warryn Beren, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'8" and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His green eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Warryn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the east to a Barkeep, Warryn learned a great deal about his father's area of expertise. His childhood dream was to be a Crown-heir, but he was a colossal failure. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Insane, Depressed. Bonds: Military, Job. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Warryn Beren, Male Gnome Paladin 2
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Aquan, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp.


Social Check DCs


Gale In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She has a large brown mantle and cape that has been intricately interwoven into her grey robe. Her orange fur has been sun bleached extensively. She is baby faced.

Personality: She has a massive crush on the younger sibling of the Bounty Hunter who has hired her part-time. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was raised in a white middle class family as the only child. She was taken as a slave by a traveling circus and forced to perform She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To end her boredom; and to settle down with her crush

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Has a crush, Slave. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Gale In the Storm, Female Tabaxi Bard 1
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)12 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 100 sp.


Social Check DCs


Baelitae Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blonde hair is slicked back into a classic pompadour. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, she prefers to meditate than take action. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born the only child of a wealthy merchant. She was an apprentice working in her father's forge. She has set out to sabotage the competition.

Motivation: She seems to be bored by most things; and wants to open a new tavern

Ideals: Disciplined, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Baelitae Meliamne, Female Elf Fighter 12
Medium (4'10") Elf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 71 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6

Possessions: 10000 sp. A life-sized copper and silver statuette of a cockatrice. (80 gp). A roughly beaten golden orb (50 gp). Gold music box (2000 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Zûmug Ryley, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears skinny pants and wears a white and blue robe with the hood down. He has moderate length golden hair. He has blue eyes and a white hat with a blue feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has all his life been fascinated with music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Zûmug was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Zûmug's father didn't care for him much, and the feeling was mutual. During his travels, Zûmug and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Zûmug discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Zûmug fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Adventurer. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Zûmug Ryley, Male Half-Orc Rogue 14
Medium (6'4") Half-Orc, Lawful Neutral (CR 14)
Armor Class 9
Hit Points 44 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)8 (-1) 13 (+1)16 (+3)
Skills Insight +6, Nature +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1

Possessions: 500 pp. 1 Medium magic item.


Social Check DCs

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