Theren Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His brown hair is cut jaggedly and amateurishly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Addict, Fearful. Bonds: Poor, In love. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Draconic, Druidic
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. Black pearl (900 gp). Hematite (16 gp). Sard (60 gp). Deep blue spinel (900 gp). 1 Minor magic item.
Eberdeb Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. He sports a flattop hair cut. His eyes are amber and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.
History: Eberdeb hails from a village terrorized by dire rats. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has built up a small fortune and can afford his own way.
Motivation: Someone believes him a fraud.
Ideals: Pacifist. Flaws: Emotional, Racist. Bonds: Rich, Enemies. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 19 (+4) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 43000 sp.
Manfred Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). He keeps his brown hair in a flapper bob. He has gleaming, smiling violet eyes.
Personality: He has always had a great fascination with Dwarven culture. He invites people to come help in his community garden.
History: Manfred was raised in a hard working conservative environment. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Fortune-teller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 87 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 350 pp. A miniature golden chest with tiny emeralds lining the top (50 gp). Solid gold idol (300 gp). Sapphire pendant on gold chain (1300 gp).
Odo Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an entirely violet suit with pastel socks and a vest with buckled shoes. His silver hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Sculptor.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 300 gp.
Nora Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears bulky white painted plate armor. Her blonde hair is kept up in a ponytail inside a deerstalker hat. Her thin eyebrows rest above her beady amber eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She works hard and plays hard.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Butcher father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy.
Ideals: Athletic. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Spice Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Giant, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Art On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears long strands of sapphire and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. She keeps her gray fur in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Aggressive, abrasive, and angry, Art embodies much of what other species detest in the Tabaxis. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is greedy.
Ideals: Joker. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Rich. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 16000 cp.
Anastrianna Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She wears a fancy blue dress. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is auburn and curly. She has a dull look in her green eyes.
Personality: Anastrianna is depressed about a lot of things. She tends to be a nihilist. She misses her home and complains about the freezing weather, even in summer.
History: The child of northern immigrants she idolized her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.
Motivation: An old rival family wants her found.
Flaws: Depressed. Bonds: Attractive, Immigrant, Family. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 7)
Armor Class 15
Hit Points 57 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 16 (+3) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Celestial, Gnome
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5
Possessions: 1100 gp.
Vonbin Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear grey clothing when he does not wear armor. With a patchy white beard and wild white hair. He is very pretty but has cold, dead eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vonbin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Entrepeneur, Fighting. Bonds: Attractive, Adventurer. Occupation: Mason
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Orc, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 280 gp. Obsidian (6 gp).
Drusilia Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan tunic with black highlights, and long pastel pants that bunch up around her shoes. She has no hair. She is baby faced.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south to a Carter, Drusilia learned a great deal about her mother's area of expertise. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She inherited the family business which she has now maintained for 2 years.
Motivation: To pay off her debts; and to be a fortune-teller again
Ideals: Logical. Flaws: Ugly, Insomniac, PTSD. Bonds: Job, Debt. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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