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NPC Generator

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Advanced [show]


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has no hair. His violet eyes dart from person to person.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the east. He found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants revenge against orcs

Flaws: Ugly. Bonds: Religious, Poor, Adventurer, Enemies. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Fargrim Dankil, Male Dwarf Monk 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 7 (-2)3 (-4)
Skills Investigation +3
Senses Passive Perception 8
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Gynnie Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a trident, but if one is not available she will default to her longbow, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'1" when asserting herself. Sporting a blonde mohawk this woman's hair draws a lot of attention. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: This woman loves dancing and to teach people dancing more than just about anything. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Gynnie was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has never given up on her dancing dream.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Ideals: Artistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Mason

Voice: Slurs words

Attributes [hide]

Gynnie Shadowquick, Female Halfling Monk 4
Small (3'1") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Undercommon, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Onyx (70 gp). White pearl (80 gp). Jet (80 gp). Star ruby (1200 gp).


Social Check DCs


Harann Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is dressed in a clean black cloak covering her clean studded leather. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her bronze crest up. Her gold eyes are slightly larger than normal.

Personality: Abrasive and pushy, she has a hard time making friends. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Harann was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She'd like to take her coworkers down a peg; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Actor

Voice: Thin and wheezing

Attributes [hide]

Harann Tiammanthyllish, Female Dragonborn Warrior 9
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 53 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)12 (+1) 15 (+2)7 (-2)
Skills Investigation +4, Performance +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 7000 sp. Iolite (50 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a brown handlebar mustache and slicked back brown hair. He has brown eyes and a violet hat with a red feather.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Aldous has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He wants to meet his childhood hero; and find a way to reverse the transformation of his sister

Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Family, Immigrant. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Aldous Ostoroth, Male Half-Elf Monk 6
Medium (5'9") Half-Elf, True Neutral (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 16 (+3)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 50000 cp. Citrine (20 gp). Peridot (20 gp). 6 Acid flasks. 2 Alchemist’s fire. 4 Smokesticks.


Social Check DCs


Nurkara Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She carries with her a set of axes, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her red hair is long and unkept. Her brown eyes dart from person to person.

Personality: She is very quiet and rarely speaks above a whisper. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born a particularly ugly child, much to the horror of her parents. Brilliant and gifted she never wanted to apply herself. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and she desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Barrister

Voice: Spits words with contempt

Attributes [hide]

Nurkara Balderk, Female Dwarf Warrior 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 12 (+1)6 (-2)
Skills Acrobatics +4, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1

Possessions: 360 gp. Deep blue spinel (300 gp).


Social Check DCs


Mara Floshem, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are violet.

Personality: She is happy with her job as a Engraver. She turns her eye from what people do, preferring to live and let live. She is a ruthless business woman, a trait she acquired from her mother.

History: Born to a pair of adventurers, Mara grew up listening to her mother's many stories. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She then took over the family business and is one of the better Engraver for hire.

Motivation: She's looking for her big break; and wants to work out more often

Ideals: Athletic, Entrepeneur. Bonds: Job, Adventurer, Poor. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Mara Floshem, Female Elf Wizard 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)7 (-2) 5 (-3)7 (-2)
Skills Acrobatics +4, Nature +0
Senses Passive Perception 7
Languages Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2500 sp.


Social Check DCs


Elegant Running, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a pastel shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She has lavender fur. Her eyes are likewise amber.

Personality: She is fixated on the number 90. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She served in the navy to pay for her family's outstanding loans. She moved from fad to fad and when she turned 15 she discovered painting. She has never given up on her painting dream.

Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc

Ideals: Artistic. Flaws: Insane, Antagonistic. Bonds: Mentor, Military. Occupation: Hunter

Voice: Speaks with a cold

Attributes [hide]

Elegant Running, Female Tabaxi Sorcerer 8
Medium (6'3") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 11 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)14 (+2) 7 (-2)15 (+2)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 8
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 60 pp. Zircon (80 gp). Deep green spinel (110 gp). Tiger eye turquoise (16 gp). Brown-green garnet (110 gp). 1 Minor magic item.


Social Check DCs


Lorm Winterbourne, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. He wears his black hair up in a very large beehive style do. He has gleaming, smiling hazel eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.

History: Lorm was born in the north. At a young age he loved to build and create. A few years later when the west was not economically sound they moved to his current location. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to work out more often; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic, Persistence. Flaws: Shy. Bonds: Immigrant. Occupation: Mortician

Voice: Stutters

Attributes [hide]

Lorm Winterbourne, Male Half-Orc Aristocrat 7
Medium (5'6") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 16 (+3)14 (+2)
Skills Deception +5, Insight +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 80000 cp.


Social Check DCs


Jak Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red tunic with tan highlights, and long white pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is drawn into a tight pony tail with a card scrunchie. His hazel eyes peer out from beneath his broad red hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not trust anyone and sleeps with one eye open.

History: Born in the north to a Cartwright, Jak learned a great deal about his mother's area of expertise. Cursed with lycanthropy at a very young age, Jak has worked very hard to control his curse. He has drifted from career to career and currently works as a Cartwright.

Motivation: Sabotage a competitor; and to be a armorer again

Ideals: Opinionated. Flaws: Insomniac, Disease. Bonds: Attractive, Job. Occupation: Cartwright

Voice: Speaks with squeezed throat

Attributes [hide]

Jak Stoutbridge, Male Halfling Aristocrat 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 4 (-3)12 (+1)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: Gold and topaz bottle stopper cork (300 gp). Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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