Jebeddo Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends
Ideals: Athletic. Flaws: Insane, Shy. Bonds: Adventurer, Military. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 80 pp. Jasper (30 gp). Rose (30 gp). Chrysoberyl (110 gp). Rhodochrosite (10 gp). 1 Minor magic item.
Vaina Meliamne, Female Elf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. Her attire stands in sharp contrast to her pickaxe, which is beautifully polished and possesses an ornate carving of a rose on it. Sporting a silver mohawk this woman's hair draws a lot of attention. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day
Ideals: Joker. Bonds: Rich, Attractive, Criminal record, Immigrant. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 8)
Armor Class 10
Hit Points 30 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 100 pp. Tourmaline (50 gp). Onyx (50 gp). Moss agate (9 gp). Alexandrite (1100 gp). Lapis lazuli (9 gp). Chrysoprase (50 gp).
Arara Netyoive, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears loose pants and a collared shirt complete with sweater beneath her coat and is in decent physical shape. Her black hair is drawn into a tight pony tail with a cross scrunchie. She wears large thick round spectacles.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arara took refuge in the old dungeon and found the beat up shortbow and armor she uses now. She was granted divine powers by her dying brother.
Motivation: Wants a kiss; and nothing but the best is good enough for her
Ideals: Impeccable, Gifted. Bonds: Family, Nature, Has a crush. Occupation: Dilettante
Voice: German accent
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Lamlis Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his longbow with his veritable burlap sack of a shirt. His auburn hair is kept up in a ponytail inside a small hat. This hazel eyed easterner is not easily forgotten.
Personality: Lamlis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Cook for hire.
Motivation: He is a bit of a kleptomaniac; and sabotage a competitor
Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Job, Criminal record. Occupation: Cook
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Just what you see.
Balimaar Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. He has dyed his greying white hair a little too much giving a sharp white color. He has a tattooed face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Balimaar took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He inherited the family business which he has now maintained for 9 years.
Motivation: Wants to raise his children well; and expand his business
Ideals: Justice. Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 4 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 700 gp.
Lone Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Glassblower. She carries with her a set of shields on her belt, each one with a jet on the hilt. She has wavy yellow fur. Her eyes are amber and beady.
Personality: Aggressive, abrasive, and angry, Lone embodies much of what other species detest in the Tabaxis. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was always a brilliant, if unscrupulous mind. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Rich. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Black pearl (1000 gp). Rhodochrosite (4 gp). Azurite (4 gp). Banded agate (4 gp).
Nurkara Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is always cut to a buzz. Her thin eyebrows rest above her beady green eyes.
Personality: Calm and collected, she is a well trained Engraver. Flattery will make her almost putty in your hands.
History: She got into the Engraver business at a young age. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a Engraver soon after.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Rich, Job. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 4 Tanglefoot bags.
Urshar Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears grey trousers with violet and black striped suspenders. She wears various colorful collared shirts. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her blue unseeing eyes seem to look past you.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Urshar is combative with any and all who dare try her patience in the slightest.
History: She got into the Cartwright business at a young age. She helped her mother out around the business and became quite the natural. She has taken up work as a Cartwright and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult; and sabotage a competitor
Ideals: Justice. Flaws: Disease, Terse, PTSD. Bonds: Job. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 310 gp.
Ernest Bing, Male Human [Permalink]
Personal [hide]
Description: A 5'5" northern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is long and unkept. His hazel eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Slave. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Druidic, Orc
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
