Robbie Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light red in addition to tight pants. She carries with her a set of maces on her belt, each one with a ruby on the hilt. Her white hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are hazel.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the south to a Server, Robbie learned a great deal about her mother's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Robbie's homeland. Robbie decided to take the middle way and become a bodyguard. She has achieved small success as a Server.
Motivation: To end her boredom; and to prove her worth to the world
Ideals: Fighting, Persistence. Flaws: Impulsive, Mundane. Bonds: Job, Immigrant. Occupation: Server
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 17 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 10000 cp.
Dustin Branson, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are violet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He receives visions of the future at random moments
History: His mother raised him in a mountain cabin. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted martial powers by his dying brother.
Motivation: He is terrified, and will act out of fear.
Ideals: Gifted. Flaws: Sensitive, Fearful. Bonds: Attractive, Nature. Occupation: Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 16000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Mialee Ofandrus, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear tan pants and tee shirts. Her golden hair is cut jaggedly and amateurishly. Her gray eyes have a joyful gleam in them most of the time.
Personality: She loves telling others what to do and how they should feel about things. She also has developed a complete distrust of the Server profession.
History: Mialee was born in the west. At a young age she loved to build and create. A gifted student she started as a Server, but she got bored and became a Navigator. She became a Navigator soon after.
Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and to get a good night's sleep
Ideals: Opinionated, Persistence. Flaws: Insomniac. Bonds: Job. Occupation: Navigator
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 15
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
Possessions: 300 gp. 1 Silver holy symbol. 1 Hourglass. 1 Silk rope.
Hugh Kane, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. He has a very tight haircut. His eyes are blue and catlike.
Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Hugh was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Hugh's father didn't care for him much, and the feeling was mutual. He was granted martial powers by his dying sister.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease, Depressed. Occupation: Beggar
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 5 (-3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Az-Rans Hadley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Carpenter uniform. He has a moderate pudge and is not very fit. His hair is blonde and curly. His blue eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Az-Rans hails from a village terrorized by gnolls. His divine abilities were realized during a raid on his village. Some 9 years later his spouse died after the birth of his son. Heartbroken, Az-Rans never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wants to open a new tavern; and balancing his hectic life and new carpenter responsibilities is difficult
Ideals: Joker, Gifted. Bonds: Job, In love, Enemies. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 30 pp. Red garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Skirt Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She is portly but not overly obese. Her black fur is lengthy. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is obsessed with a lost civilization.
History: She was born in the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. She has achieved small success as a Marshal.
Motivation: Expand her business; and to reunite with her old friends
Flaws: Ugly. Bonds: Enemies, Adventurer, Immigrant, Job. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 14)
Armor Class 13
Hit Points 83 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 3000 gp. Chalcedony (20 gp). Blue sapphire (600 gp). Obsidian (16 gp). Eye agate (16 gp). Onyx (20 gp). Rock crystal (20 gp). Deep blue spinel (200 gp). Malachite (16 gp). Freshwater pearl (16 gp). Sard (20 gp). Red spinel (100 gp). Sard (20 gp). Golden pearl (100 gp). Sard (20 gp). Deep blue spinel (200 gp).
Az-Rans Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is short and black. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.
History: Sold as a small child to a wizard, Az-Rans was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and money/treasure
Ideals: Impeccable. Flaws: Addict. Bonds: Rich, Adventurer, Mentor. Occupation: Sculptor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 120 gp.
Thomas Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 4'10" and wears violet trousers with white and green striped suspenders. He wears various colorful collared shirts. His right leg appears badly burned and disfigured. His silver hair is cut jaggedly and amateurishly. His skin is flawless and his brown eyes scan people very quickly.
Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Thomas was born with his mother's beautiful face. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Criminal record. Occupation: Mayor
Voice: Shortens vowels
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 63 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Undercommon, Auran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Rimmon Vice, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His hair is silver and very short. His white eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Gifted, Extrovert, Entrepeneur. Bonds: Mentor, Adventurer. Occupation: Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 7)
Armor Class 6
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 3 (-4) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Orc
Attacks Melee +4 / 2d8+1, Ranged -1 / 2d8-4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
