Lewis Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a grey tunic with brown highlights, and long blue pants that bunch up around his shoes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes peer out from beneath his broad grey hat.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Weaver, but he was a colossal failure. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and find a way to reverse the transformation of his sister
Ideals: Philantrophist. Bonds: Has a crush, Adventurer, Immigrant, Job, Family. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 14 (+2) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Nalral Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His white hair is singed and shortened. He is baby faced.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a font of random trivia from the lore and stories he has discovered
History: Nalral hails from a village terrorized by orcs. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants revenge against orcs
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Enemies, Debt. Occupation: Unemployed
Voice: French accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Ignan, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Lewis Kimberley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is slicked back into a classic pompadour. His eyes are likewise brown.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Gifted, Persistence. Flaws: Ugly, Disease, Antagonistic. Bonds: Rich. Occupation: Sellsword
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.
Eldeth Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt. Her attire stands in sharp contrast to her dagger, which is beautifully polished and possesses an ornate carving of a skull on it. Her red hair is greasy and uncared for. Her blue eyes dart from person to person to random spaces in the air.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Eldeth is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born to a Stableman, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Doctor work with an outfit from a few towns over. Doctor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Doctor job now, and dutifully fulfills any obligations she has.
Motivation: She has passion for adventuring and risk.
Flaws: Ugly. Bonds: Adventurer, Family, Poor, Job. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 33 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gorfel Rowley, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'7" northern man, he prefers to wear black pants and tee shirts. His moppish black hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He uses divination through singing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently the stress of being a Barber has made it difficult for him to sleep.
Motivation: Wants to open a new tavern; and to be a locksmith again
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Slave, Rich. Occupation: Barber
Voice: Irish accent
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 31 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: Just what you see.
Beloril Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey leather gloves, a grey jacket, and tight pants. He has a slight overbite and is overall scrawny. He has moderate length blonde hair. His hazel unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with lycanthropy at a very young age, Beloril has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end.
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1700 sp. 1 Smokesticks.
Rangrim Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a grey coat with violet slacks. His white hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Rangrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Rangrim was born in the east. At a young age he loved to build and create. Rangrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rangrim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Impeccable, Persistence. Flaws: Depressed. Bonds: Attractive, Criminal record. Occupation: Sellsword
Voice: Sounds elderly
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 55 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 3d10-2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 100 pp. Freshwater pearl (15 gp). Eye agate (15 gp). Black opal (1100 gp). Obsidian (15 gp). Smoky quartz (60 gp). Peridot (60 gp). Silver pearl (140 gp). Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Harper, Male Human [Permalink]
Personal [hide]
Description: He wears a grey tunic with yellow highlights, and long black pants that bunch up around his shoes. His golden hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a small toy that he constantly fidgets with.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his sister; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Sensitive, Addict. Bonds: Nature, Family. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 cp. Hematite (10 gp).
Ielenia Holimion, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a simple tan robe with grey stripes complete with hood. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her auburn hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are amber.
Personality: She dislikes all the random violence that takes place in the east. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She found a children's book about a Elf Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Money/treasure; and she's looking for her big break
Ideals: Pacifist. Flaws: Secretive. Bonds: Rich, Slave, Adventurer. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 40 pp. Tiger eye turquoise (15 gp). Coral (80 gp). Jade (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
