Ulblyn Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a red shirt with thin green vertical stripes and tan pants. He has styled his red hair well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Doctor.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Philantrophist, Artistic. Bonds: Adventurer, Job, Family. Occupation: Doctor
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 70 gp.
Thervan Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'7" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Thervan lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Justice. Bonds: Rich, Job, Family, Adventurer. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 pp.
Tomi Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: A 3'0" western man, he wears a robe, a symbol of strength around his neck, and a halberd on his belt. His golden hair is long and unkept. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: Tomi was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants a kiss.
Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 3000 cp. 1 Banded mail.
Breena Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tight fitting tan shirt and pants. She wears a wide-brimmed hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is lazy, self-centered, vain, and jealous.
History: Breena hails from a village terrorized by drow. She worked as a nervous Spice Merchant and found it very stressful. She has worked as a Spice Merchant like her mother before her.
Motivation: Revenge.
Ideals: Optimist. Flaws: Selfish. Bonds: Immigrant, Enemies, Job. Occupation: Spice Merchant
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 19 (+4) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 39000 sp.
Yurgunn Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a hunchback. Her black hair is lengthy. She has gleaming, smiling blue eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not believe in violence as a means to an end. She is a dedicated Stableman but believes her peers are too gung-ho.
History: Yurgunn lived on a farm with her mother, near the main road leading to a nearby town. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother
Ideals: Pacifist, Logical. Flaws: Ugly, Sensitive. Bonds: Family. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 130 gp. Silver comb with moonstones (200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Brass mug with jade inlays (200 gp).
Jezebeth Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a tight fitting black shirt and pants. Her brown hair is greasy and uncared for. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her necromantic abilities were realized during a raid on her village. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is content.
Ideals: Entrepeneur, Gifted, Fighting. Flaws: Ugly, Mundane. Occupation: Server
Voice: Booming voice
Attributes [hide]
Medium (5'0") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: Just what you see.
Trail Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His yellow fur is still thick. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Trail's first love is himself. His second love is also himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born into a rich family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his daughter; and wants to raise his children well
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Rich, Family. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 46 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2000 gp. Rhodochrosite (5 gp). Eye agate (5 gp). Tiger eye turquoise (5 gp). Alexandrite (400 gp). Obsidian (5 gp). Malachite (5 gp).
Justin Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, violet cloak. His golden hair is still thick. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He comes from a rich eastern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime he has taken over work as a Doctor and occasionally as a mercenary.
Motivation: To prove his worth to the world; and he is unsatisfied with his job
Flaws: Impulsive. Bonds: Job, Rich, Adventurer. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. White pearl (60 gp).
Uthemar Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time, and carries nunchakus. His silver hair is smooth and relatively long. His amber eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Uthemar is combative with any and all who dare try his patience in the slightest.
History: He was raised in a desert tribe. His childhood dream was to be a Locksmith, but he was a colossal failure. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and to be a locksmith again
Ideals: Fighting, Justice. Bonds: Attractive, Job, Nature. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 45 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Sapphire pendant on gold chain (2900 gp). Embroidered and bejeweled glove (3000 gp). Black velvet mask with numerous citrines (120 gp). A small bag of saffron. (30 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Gold and topaz bottle stopper cork (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
