Akta Lust, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing right leg. She is well dressed, but even with her fine clothing she looks run-down. She keeps her long black hair kept up in a rat tail. She has several tiny aquamarine earrings on each ear.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does not trust anyone and sleeps with one eye open.
History: She was born the only child of a wealthy merchant. Her mother had invested heavily in several trade routes and wanted her to inherit them. She hasn't been sleeping well lately.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Entrepeneur. Flaws: Terse, Insomniac. Bonds: Rich. Occupation: Healer
Voice: Irish accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 61 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 260 pp. Smoky quartz (50 gp). Moss agate (15 gp). Lapis lazuli (15 gp). Alexandrite (200 gp). Rock crystal (50 gp). Bloodstone (50 gp).
Alain Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed flail, just in case. Her chestnut hair is unkempt and raggedy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Alain was born the youngest of three triplets. She has had some formal music training, and achieved minor success. She has never given up on her music dream.
Motivation: To unite with her sister.
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: Silver pearl (40 gp). Chrysoberyl (40 gp).
Pogranix Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She is dressed in earthy colors with a black and grey handkerchief worn on her left side. Her blue crest is slicked back into a classic pompadour. Her red eyes are slightly larger than normal.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: From birth she was tutored by a cruel and relentless mentor. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants her loneliness to end; and she's attracted to the pc
Ideals: Philantrophist, Persistence. Flaws: Shy. Bonds: Mentor, Has a crush. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 16
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raam Peace, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no hair. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.
History: When he was but 5 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He left for the north, certain he would find work there.
Motivation: He feels kind of lost in life.
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Farmer
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 94 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Draconic
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
Possessions: 1000 pp. Black pearl (1000 gp). Black opal (400 gp). Smoky quartz (50 gp). Sardonyx (50 gp). Alexandrite (1000 gp). Golden yellow topaz (1000 gp). Red-brown spinel (120 gp). Black opal (400 gp). Tiger eye turquoise (14 gp). Star rose quartz (50 gp). Freshwater pearl (14 gp). Rhodochrosite (14 gp). Freshwater pearl (14 gp). Jade (120 gp). Hematite (14 gp). Chrysoberyl (120 gp). 1 Medium magic item.
Breena Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is physically well-built. She keeps her white hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Breena lived on a farm with her mother, near the main road leading to a nearby town. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She became a Shipwright soon after.
Motivation: Find a way to reverse the transformation of her brother; and she feels kind of lost in life
Ideals: Philantrophist. Flaws: Insomniac, Fearful, Depressed. Bonds: Family, Job. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 14 (+2) | 13 (+1) | 5 (-3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -2 / 1d10-4, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 gp.
Adrex Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy green crest. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. His green crest is drawn into a tight pony tail with a butterfly scrunchie. He wears crescent spectacles with a black brim.
Personality: Adrex is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Sold as a small child to a slaver, Adrex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Farmer, but he was a colossal failure. He has drifted from career to career and currently works as a Priest.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Mentor, Job, Has a crush. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 52 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1900 gp. A roughly beaten golden orb (120 gp). Old masterpiece painting (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Conrad Woods, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, black shirt, and green tie, and he perpetually has his sai ready. He wears a deerstalker hat to hide his balding. This gray eyed northerner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He works hard and plays hard.
History: When he was but 6 years old his parents immigrated from the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Fighting, Joker. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Actor
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp. Red spinel (130 gp). 4 Holy water.
Aldous Kirby, Male Human [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. His white hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Passionate. Flaws: Insomniac, Shy, Antagonistic. Bonds: Poor. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Sun Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems, and sports empty pouches on her belt. Her fur, while still mostly white, has prominent grey streaks. Her eyes are likewise copper.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Sun lived on a farm with her mother, near the main road leading to a nearby town. Sun abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Bonds: Rich, Adventurer, Family, Enemies. Occupation: Body Guard
Voice: Australian accent
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 5 (-3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. Deep green spinel (160 gp).
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