Alexandre Darlington, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a grey tunic with pastel highlights, and long violet pants that bunch up around his shoes. His long black hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of western immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Alexandre's homeland. Alexandre decided to take the middle way and become a bodyguard. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Justice, Fighting. Flaws: Impulsive. Bonds: Attractive, Immigrant, Job. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Brown-green garnet (90 gp). 1 Banded mail.
Abad Absence, Male Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears an entirely black suit with blue socks and a vest with buckled shoes. His hair is cut close to his head. His half smiles and gold eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of dire rats once and for all.
History: The child of a Cook, who enjoyed hunting, Abad was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's attracted to the PC; and wants his loneliness to end
Bonds: Attractive, Enemies, Nature, Has a crush. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 63 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 20 (+5) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Draconic, Giant, Terran, Gnome, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1100 gp. Deep blue spinel (700 gp). Red spinel (40 gp). Alexandrite (700 gp). Black pearl (700 gp). Deep blue spinel (700 gp).
Harbek Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tight fitting grey shirt and pants. His hair is long and white with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the west. Through the years after Harbek was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Harbek's mother didn't care for him much, and the feeling was mutual. During his travels, Harbek and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Harbek discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Harbek fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Immigrant. Occupation: Dilettante
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: Banded agate (4 gp). Jade (100 gp). 1 Darkwood Buckler.
Wella Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She wears baggy white pantaloons and a brown scarf. She carries with her a set of spears, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is heavily combed to the right. Her eyes are a pleasant gray.
Personality: Her tongue was cut out and she uses sign language. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the west. Her father was a mechanic, and taught her how to fix just about anything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove her worth to the world
Ideals: Fighting, Persistence. Flaws: Disease, Impulsive. Bonds: Immigrant. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 104 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6
Possessions: 1000 gp. Cloth of gold vestments (180 gp). Black velvet mask with numerous citrines (180 gp). A roughly beaten golden orb (180 gp). Jeweled anklet (3000 gp).
Sumnes Berevan, Female Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is well dressed, constantly wearing a tan suit, green shirt, and tan tie. She wears a colorful flower in her black hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She enjoys reading and quiet.
History: She served in the navy to pay for her family's outstanding loans. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She's since become an addict/alcoholic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Addict, Sensitive. Bonds: Attractive, Military. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Miles Bristol, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is cut short. His green eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Cook who has hired him part-time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush; and he wants nothing more than to rejoin the army
Flaws: Forgetful. Bonds: Rich, Has a crush, Military, Religious. Occupation: Cook
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gynk Compton, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a faded coat and loose pants complete with wide-brimmed hat, and is pretty ugly. She wears her golden hair up in a very large beehive style do. She has gleaming, smiling amber eyes.
Personality: Aggressive, abrasive, and angry, Gynk embodies much of what other species detest in the Half-Orcs. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: She was born to loving parents in a slum to the north. Her parents enrolled her in a Paladin school at a young age so that she could practice her martial talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor. Occupation: Animal Trainer
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 26 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 17 (+3) | 6 (-2) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 pp.
Enialis Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. His white hair is lengthy. His eyes, though not visible through his cowl, are gray.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Enialis reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Job, Military, Family, Rich. Occupation: Map Maker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1200 sp.
Bolhild Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She wears suspenders and brown workpants. Her shirt is blue, and she wears a heavy brown leather apron most of the time. She has a hunchback. Her chestnut hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is fixated on the number 50. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She served in the navy to pay for her family's outstanding loans. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Mason kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Ugly, Insane. Bonds: Family, Military, Criminal record. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 41 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 2000 gp. Eye agate (5 gp). Brown-green garnet (130 gp). Red garnet (130 gp). Sardonyx (20 gp). Freshwater pearl (5 gp). Eye agate (5 gp). Black star sapphire (500 gp).
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