Lidda Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: She wears red painted combat armor at almost all times. She carries a battered crossbow and tarnished kukri as well. Her white hair is still thick. Her hazel eyes dart from person to person.
Personality: She speaks before she thinks and is too direct. She takes great joy in being the best Glassblower in town.
History: Sold as a small child to a brothel owner, Lidda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has drifted from career to career and currently works as a Glassblower.
Motivation: She is unsatisfied with her job.
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Mentor. Occupation: Glassblower
Voice: Thin and wheezing
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp.
Donaar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He tends to wear a large green jacket. Beneath his clothing is a huge mess of scar tissue. His long red crest is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with dancing.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Doesn't want to be a Hunter and was forced into it by his family; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Gifted, Fighting. Bonds: Slave, Family, Criminal record. Occupation: Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 23 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 7 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Eiravel Siannodel, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this man is wearing colorful clothing, dressed as a Laborer. His brown hair is singed and shortened. He has a dull look in his gray eyes.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a white middle class family as the only child. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.
Motivation: He seems to be bored by most things; and revenge
Ideals: Gifted. Flaws: Ugly, Mundane, Addict. Bonds: Enemies. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 40000 cp. Pink pearl (40 gp).
Peren Netyoive, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is lengthy and is close to two feet long. His eyes are likewise violet.
Personality: Eccentric and domineering, Peren will drive conversation. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Sold as a small child to a brothel owner, Peren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Peren was born on a far western island where he grew up under the tutelage of his mother, an expert Barkeep. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and revenge
Ideals: Extrovert. Flaws: Hedonist, Insomniac. Bonds: Immigrant, Mentor, Enemies. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 51 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 |
Possessions: Fire opal (1400 gp). Bloodstone (50 gp). Obsidian (15 gp). Red spinel (70 gp). Deep blue spinel (600 gp). Sard (50 gp).
Xappan Moral, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a tight fitting black shirt and pants. His hair is short and purple. This white eyed southerner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great joy in being the best Navigator in town.
History: He was born on a small isolated farm. A gifted student he started as a Actor, but he got bored and became a Navigator. He has built up a small fortune and can afford his own way.
Motivation: A deep hatred of orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Antagonistic. Bonds: Job, Nature, Rich, Enemies. Occupation: Navigator
Voice: Squeaky
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 sp. Amber (50 gp).
Nija Harmony, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'10" and is a bit bulky. She is very muscular particularly in the legs. She wears a green armored body suit, with a simple blue line shooting up and back down. Her white hair has been sun bleached extensively. Her black eyes dart from person to person.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When she was but 4 years old her parents immigrated from the south. While studying, she fell in love. They married and had a daughter. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wishes to resurrect an old love; and she's attracted to the pc
Ideals: Joker. Flaws: Shy. Bonds: Immigrant, In love. Occupation: Bowyer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 18)
Armor Class 10
Hit Points 69 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 6000 gp. Obsidian (9 gp). Moss agate (9 gp). Blue quartz (9 gp). Hematite (9 gp). Black pearl (1400 gp). Red garnet (110 gp). Alexandrite (1400 gp). Carnelian (80 gp). Star rose quartz (80 gp). Sardonyx (80 gp). Black star sapphire (400 gp). Emerald (400 gp). Rhodochrosite (9 gp). Violet garnet (1400 gp). Aquamarine (1400 gp). Violet garnet (1400 gp). Rich purple corundum (400 gp). Azurite (9 gp). Jade (110 gp). Black opal (400 gp). Sard (80 gp). Golden yellow topaz (1400 gp). Hematite (9 gp). Golden yellow topaz (1400 gp). Lapis lazuli (9 gp). Aquamarine (1400 gp). Deep blue spinel (1400 gp). Golden yellow topaz (1400 gp). Red-brown spinel (110 gp). Tourmaline (110 gp). Golden yellow topaz (1400 gp). Deep green spinel (110 gp). Silver pearl (110 gp). Chrysoberyl (110 gp). Chalcedony (80 gp). Emerald (400 gp). 1 Major magic item.
Kerkad Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a black costume with the symbols of the four houses of cards on his torso. His red crest is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in a small plains village. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Kerkad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies, Job. Occupation: Interpreter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 40 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1400 gp. Pink pearl (80 gp).
Oriel Thackeray, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a pickaxe, but if one is not available she will default to her halberd. Her chestnut hair is knotted and matted. Her eyes are a pleasant violet.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: A powerful necromancer made her what she is. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. After a long history of fighting, Oriel and her spouse have recently divorced.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to prove her worth to the world
Flaws: Antagonistic, Impulsive. Bonds: Mentor, Debt. Occupation: Fisher
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Auran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. Deep green spinel (140 gp).
Avice Heiser, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears grey trousers with brown and blue striped suspenders. She wears various colorful collared shirts. Her blonde hair is lengthy. Her brown eyes are passionate and lively.
Personality: Avice speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born in the north, but her parents moved at a very young age to the south. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: She feels the way she acts is they only way to get by in the world; and revenge
Ideals: Impeccable, Professionalism. Bonds: Immigrant, Adventurer, Enemies. Occupation: Stableman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 pp.
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