Nordak Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. He keeps his silver hair in a pixie cut. His brown eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Barkeep for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker. Bonds: Attractive, Poor, Job, Religious, Mentor. Occupation: Barkeep
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30000 cp.
Peren Jenkins, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man wears professional attire. His clothes are grease stained in places. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a tattooed face.
Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Peren was raised in a hard working conservative environment. A gifted student he started as a Painter, but he got bored and became a Servant. He has achieved small success as a Servant.
Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job
Bonds: Attractive, Poor, Immigrant, Job, In love. Occupation: Servant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 19000 cp. Alexandrite (800 gp). Obsidian (7 gp). Iolite (80 gp).
Nelkin Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he likes to wear ponchos typically of a light white in addition to tight pants. His long red hair is drawn into a two foot long braid. His eyes are brown and beady.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Energy wise he seems alert and responsive.
History: He was born in a small plains village. He was an athlete and attended two major summer competitions. He never won. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and many giants want him driven away
Ideals: Professionalism, Athletic. Flaws: Ugly, Emotional. Bonds: Nature. Occupation: Cook
Voice: Posh accent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Astar Revulsion, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears green painted combat armor at almost all times. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it
Ideals: Disciplined. Bonds: Attractive, Religious, Rich. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp. Old masterpiece painting (800 gp). Sapphire pendant on gold chain (2600 gp).
Wobbles Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan leather gloves, a tan jacket, and tight pants. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his chestnut hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Sage business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Shy, Impulsive. Bonds: Attractive, Job, Religious. Occupation: Sage
Voice: Posh accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 15 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee -2 / 1d10-4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Gomory Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: She wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her chestnut hair is greasy and uncared for. Her thin eyebrows rest above her beady white eyes.
Personality: Overbrimming with self-confidence, Gomory isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born in the west. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gomory took refuge in the large cave and found the beat up shield and armor she uses now. She now mingles about in high society.
Motivation: She doesn't get along with people that don't share her tastes; and money/treasure
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 12)
Armor Class 13
Hit Points 88 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Smoky quartz (80 gp). Blue sapphire (1300 gp). Aquamarine (400 gp). Fiery yellow corundum (1300 gp). Amber (70 gp). Bloodstone (80 gp). Lapis lazuli (7 gp). Rock crystal (80 gp). Alexandrite (400 gp). Fiery yellow corundum (1300 gp).
Drifting In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her orange fur is braided into rings. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She will rave to anyone who will listen. She is afraid of women and trembles around them
History: She was raised by priests from a young age. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Flaws: Addict, Insane, Shy. Bonds: Religious, Mentor. Occupation: Mercenary
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 41 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 2000 sp. Red-brown spinel (60 gp).
Therlin Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is chestnut and curly. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: Therlin was raised in a hard working conservative environment. Her father was very strict, and drilled into her lessons on being the perfect lady. She struck the Detective job and began her own company from there.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Impeccable. Flaws: Ugly, Disease, Racist. Bonds: Job. Occupation: Detective
Voice: Strong lisp
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 99 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 240 pp. Silver comb with moonstones (200 gp). Golden circlet with four aquamarines (5000 gp). Brass mug with jade inlays (100 gp). Solid gold idol (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This light-skinned female usually wears her white robe and has her greatsword always slung over her shoulder. She is tall, broad shouldered and powerfully built. Her black hair is styled in orderly dreadlocks. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Trym lived on a farm with her mother, near the main road leading to a nearby town. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Miller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Doesn't want to be a Miller and was forced into it by her family; and she feels that her past leaves her morally obligated to help
Flaws: Greedy, Antagonistic. Bonds: Attractive, Family, Criminal record. Occupation: Miller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold music box (1000 gp). 1 Simple lock. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
