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NPC Generator

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Eberk Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a brown cloak and cross-gartered grey stockings, he is not a threatening figure. His red hair is styled in orderly dreadlocks. His violet eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A true patriot, Eberk would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Miller, who enjoyed hunting, Eberk was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Cartwright.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Flaws: Greedy. Bonds: Military, Nature, Job, Adventurer. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Eberk Trueblood, Male Dwarf Barbarian 3
Medium (4'5") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Dûsh Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He has a long brown beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Dûsh studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the north; and expand his business

Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Shy. Bonds: Job. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Dûsh Windsor, Male Half-Orc Rogue 6
Medium (5'8") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)14 (+2) 12 (+1)8 (-1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Auran, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4

Possessions: 200 gp. Tourmaline (130 gp). Violet garnet (300 gp). Deep green spinel (130 gp). Sardonyx (40 gp). 1 Minor magic item.


Social Check DCs


Five Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'2" and is generally shirtless and showing off his tattooed chest. His right hand appears badly burned and disfigured. He sports a flattop fur cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the east. He is a very good compulsive liar and kleptomaniac.

History: He was born in the east. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has money and likes to spend it; and many brigands want him driven away

Ideals: Pacifist. Bonds: Criminal record, Immigrant, Rich, Enemies. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Five Hummingbird, Male Tabaxi Rogue 17
Medium (6'2") Tabaxi, Lawful Evil (CR 17)
Armor Class 10
Hit Points 63 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills History +8, Investigation +8
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3

Possessions: 600 pp. Blue star sapphire (1100 gp). Amber (50 gp). White pearl (50 gp). Deep green spinel (50 gp). Emerald (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Lone On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin black vertical stripes and brown pants. She is physically well-built. She wears a colorful flower in her white fur. This amber eyed southerner is not easily forgotten.

Personality: She is calm most of the time but flees social interaction. She also hits on women, regardless of circumstances.

History: Lone was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. She hasn't told them the truth, but wants to settle down with them.

Motivation: She desires power and/or immortality; and she wants to meet her childhood hero

Flaws: Shy. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Barkeep

Voice: Dark and ominous

Attributes [hide]

Lone On the Water, Female Tabaxi Warrior 4
Medium (4'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp. Malachite (11 gp). Peridot (50 gp). Black opal (1200 gp). Malachite (11 gp). 1 Minor magic item.


Social Check DCs


Ronobe Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She has a large green mantle and cape that has been intricately interwoven into her white robe. Her silver hair is unkempt and raggedy. Her red eyes are slightly larger than normal.

Personality: She is a hateful person. She taunts others and blames them for her problems. She has all her life been fascinated with music.

History: Ronobe was born the youngest of three triplets. She has had some formal music training, and achieved minor success. She has been saving her money to try and buy her brother's freedom.

Motivation: She's repulsed by the PC; and wants to raise her children well

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Ronobe Turmoil, Female Tiefling Commoner 6
Medium (6'1") Tiefling, True Neutral (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)17 (+3) 12 (+1)15 (+2)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 1000 gp. Blue quartz (4 gp). Tourmaline (140 gp).


Social Check DCs


Nelkin Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. His red hair is still thick. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Nelkin wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the east. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Disciplined. Bonds: Attractive, Adventurer, Immigrant. Occupation: Farmer

Voice: Relaxed voice

Attributes [hide]

Nelkin Underbough, Male Halfling Bard 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)16 (+3) 9 (-1)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Terran, Draconic
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 700 gp. Coral (110 gp). Rhodochrosite (16 gp).


Social Check DCs


Jebeddo Beren, Male Gnome [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He has a penchant for wearing a ring with an oversized topaz on his left hand. His silver hair is singed and shortened. He has a dull look in his blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Philantrophist, Fighting. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Jebeddo Beren, Male Gnome Wizard 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 16 (+3)5 (-3)
Skills Persuasion -1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


River Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple pastel robe with white stripes complete with hood. His white fur is drawn into a tight pony tail with a dagger scrunchie. His hazel eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of southern immigrants he idolized his father. River was born on a far southern plains where he grew up under the tutelage of his father, an expert Fletcher. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To settle down with his crush; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Joker, Professionalism. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

River Of Ale, Male Tabaxi Monk 14
Medium (6'2") Tabaxi, Lawful Evil (CR 14)
Armor Class 12
Hit Points 64 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 15 (+2)17 (+3)
Skills Acrobatics +7, Investigation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +5

Possessions: 4000 gp. 1 Medium magic item.


Social Check DCs


Aym Swift, Female Tiefling [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She has a slight overbite and is overall scrawny. She has dyed her greying dark red hair a little too much giving a sharp dark red color. She has a dull look in her red eyes.

Personality: Confrontational and typically high on some drug or another. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born to a criminal king-pin and mafia family From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Seeks redemption.

Flaws: Addict. Bonds: Attractive, Criminal record, Adventurer. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aym Swift, Female Tiefling Warlock 8
Medium (5'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Undercommon, Ignan, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 500 gp.


Social Check DCs

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