Theobald Hayley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown small hat and brown clothes. His white hair is smooth and relatively long. His eyes, though not visible through his cowl, are gray.
Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Dyer, Theobald learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He has worked as a Dyer like his father before him.
Motivation: To settle down with his crush; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Job, Slave, Has a crush. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 77 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 270 pp.
Griselda Abram, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries with her a set of shields, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her white hair is matted, messy, and big. Her eyes are gray and catlike.
Personality: Abrasive and pushy, she has a hard time making friends. The war was a terrible time for her, and Griselda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born blind and as such lacked many opportunities for work. When Griselda reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Antagonistic, Depressed, Disease. Bonds: Military. Occupation: Seamstress
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 13 (+1) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Goblin, Celestial
Attacks Melee +0 / 2d8-3, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Philomena Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She wears an entirely white suit with pastel socks and a vest with buckled shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is red and curly. She is baby faced.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She struck the Weaver job and began her own company from there.
Motivation: Someone believes her a fraud; and many orcs want her driven away
Bonds: Attractive, Enemies, Job, Rich. Occupation: Weaver
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1900 sp.
Lia Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft red waves gently in the breeze. Her skin is also unnaturally pale. Her red hair is slicked back into a classic pompadour. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. As long as the job gets done she does not care how it got done.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has dedicated herself to building a better village for her children.
Motivation: A rival would like her out of the picture; and seeks redemption
Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Criminal record, Adventurer. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 12 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 6000 sp. Fire opal pendant on a fine gold chain (1600 gp). Fire opal pendant on a fine gold chain (1600 gp). A delicate silver chain set with a tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item.
Art In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered dagger and tarnished club as well. His orange fur is singed and shortened. He has several tiny emerald earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born into a rich family. Cursed with a spirit at a very young age, Art has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Ugly, Disease, Impulsive. Bonds: Rich. Occupation: Animal Trainer
Voice: Low range voice
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 12)
Armor Class 8
Hit Points 83 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Abyssal, Infernal
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +6
Possessions: 4000 gp.
Merihim Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is renowned for his bright green suits and hats. His clothes are grease stained in places. His hair is white and curly. His half smiles and gold eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Merihim will drive conversation. He invites people to come help in his community garden.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved.
Ideals: Extrovert, Philantrophist. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 36 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1900 gp. Moss agate (4 gp). Golden yellow topaz (1400 gp).
Ozyman Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'2" and wears a red armored body suit, with a simple grey line shooting up and back down. His right hand appears badly burned and disfigured. His hair is long and brown with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. His brown eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ozyman is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and he is a bit of a kleptomaniac
Ideals: Justice, Entrepeneur. Flaws: Shy. Occupation: Knight
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Silver pearl (90 gp). Blue star sapphire (1300 gp). Alexandrite (1400 gp).
Ootah Conway, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears tight fitting clothing which further accentuates her frame. She has wavy white hair. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: She is compelled to act according to her religious beliefs; and she's repulsed by the pc
Ideals: Opinionated, Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Religious. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp.
Ootah Melancon, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 6'1" and likes to wear ponchos typically of a light white in addition to tight pants. Her left leg appears badly burned and disfigured. Her wide-brimmed hat is riddled with cuts and holes. Her eyes are blue and beady.
Personality: She loves telling others what to do and how they should feel about things. She is obsessed with a lost civilization.
History: She was born at the edge of vast mountains. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Nature, Criminal record. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Rose (30 gp). Tiger eye turquoise (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
