Rosamund Toti, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Sporting a silver mohawk this woman's hair draws a lot of attention. She has brown eyes and a yellow hat with a tan feather.
Personality: Stoic and calm, she prefers to meditate than take action. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised in a desert tribe. A few years later when the east was not economically sound they moved to her current location. She left for the north, certain she would find work there.
Motivation: She has a rivalry with the Church that dominates her actions; and wants to work out more often
Ideals: Fighting, Athletic, Disciplined. Bonds: Religious, Nature, Immigrant. Occupation: Baker
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Draconic, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 10000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp).
Anne Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears tight fighting clothing, which leaves very little to the imagination. With bright red hair. She has gray eyes and a white hat with a blue feather.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anne fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Attractive, Slave. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 11)
Armor Class 14
Hit Points 41 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved bone or ivory statuette (80 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Art Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a pastel costume with the symbols of death on his torso. He has dyed his greying white fur a little too much giving a sharp white color. He has a tattooed face.
Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.
History: His father raised him in a mountain cabin. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in sword use. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is wracked by social anxiety; and many illithids want him driven away
Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Nature, Enemies. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 14)
Armor Class 13
Hit Points 105 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Elven
Attacks Melee +4 / 4d6-1, Ranged +8 / 4d6+3, Grapple +3
Possessions: 6000 gp. Sard (70 gp). Deep blue spinel (1500 gp). Moss agate (11 gp). Obsidian (11 gp). Rock crystal (70 gp). Azurite (11 gp). Blue star sapphire (500 gp). Rhodochrosite (11 gp). Brown-green garnet (110 gp).
Fabien Folkor, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and lanky with angular features, he is an attractive figure. He wears blue trousers with green and brown striped suspenders. He wears various colorful collared shirts. His tied-back hair is brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Fabien is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born on a small isolated farm. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father; and to unite with his brother
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Family, Nature. Occupation: Beggar
Voice: Boston accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 76 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 3000 gp. Red spinel (50 gp). Citrine (60 gp). Black opal (600 gp). Amethyst (50 gp). Alexandrite (900 gp). Aquamarine (900 gp). Carnelian (60 gp). Banded agate (8 gp). Malachite (8 gp). Silver pearl (50 gp). Chrysoberyl (50 gp). Pink pearl (50 gp). Blue quartz (8 gp).
Kasdeya Fright, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears green trousers with brown and grey striped suspenders. She wears various colorful collared shirts. She has a penchant for wearing a ring with an oversized jet on her right hand. She has styled her chestnut hair well, parting it to the right. Her eyes are likewise black. Her teeth are yellowed and unaligned.
Personality: Stoic and calm, she prefers to meditate than take action. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has money and likes to spend it.
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Rich, Criminal record. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 30 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 900 gp. Aquamarine (600 gp).
Radomir Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a long, white cloak. He has dyed his greying golden hair a little too much giving a sharp golden color. He has hazel eyes and a white hat with a brown feather.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Radomir was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He desires power and/or immortality; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Job, Enemies, Adventurer. Occupation: Baker
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Ermina Sharps, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears suspenders and grey workpants. Her shirt is blue, and she wears a heavy grey leather apron most of the time. Her hair is red and curly. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She uses divination through singing.
History: She was born at the edge of vast forest. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She got away from her former life and has fallen to alcoholism.
Motivation: Wants to have a good time and be beloved; and she wants revenge against illithids
Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Gardener
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
Shedinn Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears green cloth garments or leather armor. His red crest has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: Shedinn is depressed about a lot of things. He tends to be a nihilist. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Shedinn lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.
Motivation: To clean up the streets; and to unite with his sister
Ideals: Artistic. Flaws: Depressed. Bonds: Job, Family, Guardian. Occupation: Weaver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 50 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Celestial
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: A necklace of small pink pearls (4000 gp). Gold and topaz bottle stopper cork (1800 gp). 1 Minor magic item. 1 Minor magic item.
Korfel Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly brown, has prominent grey streaks. His blue unseeing eyes seem to look past you.
Personality: He is happy with his job as a Bather. He turns his eye from what people do, preferring to live and let live. He is a font of random trivia from the lore and stories he has discovered
History: Korfel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He became a Bather soon after.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Job, Poor. Occupation: Bather
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
