Mordai Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. His red hair is matted, messy, and big. His eyes are silver.
Personality: Aggressive, abrasive, and angry, Mordai embodies much of what other species detest in the Tieflings. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Server soon after.
Motivation: Revenge; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Enemies. Occupation: Server
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 32 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Gale In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'4", this woman is generally well dressed albeit a few years behind the times. She wears her lavender fur up. This yellow eyed southerner is not easily forgotten.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She takes great joy in being the best Marshal in town.
History: She was born in the south, but her parents moved at a very young age to the east. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gale grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gale. She now owns her own business.
Motivation: She has comitted a past crime that haunts her to this day; and further expansion of business
Ideals: Joker. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 40 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1400 gp. Fire opal pendant on a fine gold chain (1700 gp). Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (600 gp).
Zagga Clinton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries morningstars. Her golden hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are gray and catlike.
Personality: Zagga is depressed about a lot of things. She tends to be a nihilist. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Architect, who enjoyed hunting, Zagga was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Adventurer, Nature. Occupation: Stylist
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 sp.
Enidda Ningel, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'6" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is short and red. She has a dull look in her blue eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her job bores her to no end. She has decided to make it more interesting.
History: Born in a small village she learned the ways of the warrior from her father. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She'd like to take her coworkers down a peg; and she wants to meet her childhood hero
Ideals: Passionate, Fighting. Bonds: Adventurer, Criminal record, Rich, Job. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 8)
Armor Class 12
Hit Points 81 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 130 pp.
Moon Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a deerstalker hat to cover her moderate length white fur. Her eyes, though not visible through her cowl, are hazel.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great joy in being the best Sailor in town.
History: She got into the Sailor business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Moon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting, Athletic, Joker. Bonds: Job, Poor. Occupation: Sailor
Voice: Russian accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 10)
Armor Class 8
Hit Points 88 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 13 (+1) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +2 / 3d6-2, Grapple +6
Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item.
Griselda Burton, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a worn and beaten armor. Her auburn hair is cut short with large spiked bangs in the front. Her gray eyes have a joyful gleam in them most of the time.
Personality: She acts crazy and hedonistic. Around other people she will do her best to conceal her emotions and appear jolly.
History: Sold as a small child to a brothel owner, Griselda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's in love; and to settle down with her crush
Flaws: Ugly, Hedonist, Shy. Bonds: Poor, Mentor. Occupation: Mason
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 62 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 900 gp.
Great Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is renowned for his bright brown suits and hats. His orange fur is slicked back into a classic pompadour. He has yellow eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Great reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to open a new tavern; and meet up once more with his childhood friend
Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Military, Job. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 56 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll, Celestial, Druidic
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 1000 gp. A silver and pearl hairclip (20 gp). Gold cup set with emeralds (2000 gp). 1 Minor magic item. 1 Minor magic item.
Wrenn Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. He wears a deerstalker hat to hide his balding. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Logical. Flaws: Addict, Antagonistic, Mundane. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 16000 sp. Eyepatch with mock eye of sapphire and moonstone (700 gp).
Rathkran Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. His gold crest is braided into rings. He has several tiny emerald earrings on each ear.
Personality: Aggressive, abrasive, and angry, Rathkran embodies much of what other species detest in the Dragonborns. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Rathkran was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Rathkran's father didn't care for him much, and the feeling was mutual. Being a Brewer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Rich, Criminal record. Occupation: Brewer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Uncommon Weapon.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!