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NPC Generator

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Advanced [show]


Artin Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many pastel ritualistic tattoos. She wears a lot of dark rich colors, with gold accents. Her silver hair is thinning but still full. Her gray eyes lackadaisically let the world flow into them.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She is a Succubi in disguise. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality.

Ideals: Opinionated, Logical. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Artin Silverstone, Female Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 14 (+2)8 (-1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 270 gp. Black pearl (200 gp). Smoky quartz (30 gp).


Social Check DCs


Moon In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tight fitting clothing which further accentuates her frame. She has cinnamon fur. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, she prefers to meditate than take action. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born blind and as such lacked many opportunities for work. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is unsatisfied with her job; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Disciplined, Logical. Flaws: Disease. Bonds: Attractive, Criminal record, Job. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Moon In the Wind, Female Tabaxi Adept 6
Medium (5'11") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 500 gp.


Social Check DCs


Drenna Atherton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is well dressed, constantly wearing a white suit, black shirt, and tan tie. Her brown hair is styled in orderly dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She exudes charisma. She is a tour de force of persuasion. Flattery will make her almost putty in your hands.

History: She was born at the edge of vast desert. Over the years she perfected her riding and shooting skills. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has comitted a past crime that haunts her to this day; and she is not mentally stable, and does not behave rationally

Flaws: Insane, Selfish. Bonds: Poor, Attractive, Nature. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Drenna Atherton, Female Half-Orc Warlock 4
Medium (5'2") Half-Orc, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)6 (-2) 13 (+1)14 (+2)
Skills Arcana +0, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Shava Dodge, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her brown hair is thinning but still full. Her eyes are likewise black.

Personality: She is witty, but her monotone delivery comes off as unnerving She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: From birth she was tutored by a cruel and relentless mentor. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Engraver like her mother before her.

Motivation: Several ex partners dislike her way of doing things and want revenge; and many orcs want her driven away

Ideals: Joker, Philantrophist. Bonds: Mentor, Job, Enemies. Occupation: Engraver

Voice: Sore throat, cough

Attributes [hide]

Shava Dodge, Female Tiefling Aristocrat 1
Medium (5'2") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Ida Goltorah, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses in yellow turtlenecks beneath a black coat with brown slacks. She carries with her a set of clubs, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She has wavy golden hair. Her face is covered beneath a completely black helmet.

Personality: She dislikes all the random violence that takes place in the north. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a Cartwright, her father struggled to pay the bills. Cursed with a spirit at a very young age, Ida has worked very hard to control her curse. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ida fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting, Pacifist, Joker. Bonds: Poor. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Ida Goltorah, Female Half-Elf Druid 3
Medium (4'7") Half-Elf, Neutral Evil (CR 3)
Armor Class 8
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +0, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Elizabeth Hackney, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She wears skinny pants and wears a grey and blue robe with the hood down. She has a hunchback. Her silver hair is lengthy. She has several tiny amethyst earrings on each ear.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She misses her home and complains about the freezing weather, even in summer.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes her a fraud; and a deep hatred of orcs

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Enemies. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Elizabeth Hackney, Female Human Adept 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp.


Social Check DCs


Spring In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears baggy pastel pantaloons and a grey scarf. Her gray fur is thinning but still full. Her copper eyes lackadaisically let the world flow into them.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was taken from her home at a very young age. She's also a talented Mortician, but doesn't like to broadcast it.

Motivation: To unite with her brother; and balancing her hectic life and new fortune-teller responsibilities is difficult

Ideals: Artistic. Bonds: Enemies, Family, Slave, Job. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Spring In the Wind, Female Tabaxi Wizard 6
Medium (4'11") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 8 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)14 (+2) 15 (+2)10 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 600 gp.


Social Check DCs


Sammal Madness, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. His red hair is thinning but still full. He wears a mask on his face.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insane, Disease, Insomniac. Bonds: Attractive. Occupation: Healer

Voice: Italian accent

Attributes [hide]

Sammal Madness, Male Tiefling Warrior 10
Medium (5'5") Tiefling, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 60 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)17 (+3) 14 (+2)15 (+2)
Skills Investigation +7, Survival +6
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Elven
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 1400 gp. Obsidian (10 gp). Blue quartz (10 gp).


Social Check DCs


Balam Open, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy black suit. He keeps his purple hair in a flapper bob. His eyes, though not visible through his cowl, are black.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge; and he seems to be bored by most things

Flaws: Disease, Mundane. Bonds: Attractive, Enemies, Immigrant. Occupation: Armorer

Voice: Rolls R's

Attributes [hide]

Balam Open, Male Tiefling Commoner 8
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 17 (+3)15 (+2) 8 (-1)19 (+4)
Skills Religion +5, Survival +2
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4

Possessions: 500 gp. Peridot (40 gp). Alexandrite (1500 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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