Ridaro Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She is wearing a long, blue, dusty cloak. Her whole body is exceptionally muscular. Her hair is brown and very short. She has several tiny opal earrings on each ear.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has a minor phobia of water and hates getting wet.
History: She is a Chromatic Dragon in disguise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After months of barely getting by, Ridaro managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: A rival would like her out of the picture; and seeks redemption
Flaws: Ugly, Fearful. Bonds: Immigrant, Rich, Adventurer, Criminal record. Occupation: Junk Dealer
Voice: Draws out vowels
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points -6 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 5 (-3) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 1300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Breena Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'0". She usually wears her blue robe and has her flail always slung over her shoulder. Her red hair is kept up in a ponytail inside a wide-brimmed hat. Her green eyes peer out from beneath her wide-brimmed blue hat.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She plays an instrument quite well.
History: Breena was born with her mother's beautiful face. Breena was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Breena decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She is terrified, and will act out of fear; and she has comitted a past crime that haunts her to this day
Ideals: Justice, Artistic. Flaws: Fearful. Bonds: Attractive, Criminal record. Occupation: Tailor
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp.
Ea Sanctuary, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'2", this woman is typically in her Crown-heir uniform. Her brown hair is drawn into a tight pony tail with a skull scrunchie. Her skin is flawless and her black eyes scan people very quickly.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is frequently practicing swordplay.
History: She got into the Crown-heir business at a young age. Ea abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Bonds: Job, Attractive, Adventurer, Military, Religious. Occupation: Crown-heir
Voice: Boston accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 16 (+3) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Auran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dain Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long red hair kept up in a rat tail. His amber eyes dart from person to person.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Dain began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by orcs. Dain was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Someone believes him a fraud; and to reunite with his old friends
Ideals: Athletic, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Enemies, Adventurer. Occupation: Detective
Voice: Old Prospector
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 47 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Anselm Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a very tight haircut. His skin is flawless and his brown eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the south to a Spy, Anselm learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He struck the Spy job and began his own company from there.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Depressed, Shy. Bonds: Attractive, Job. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 99 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 15 (+2) | 18 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Aquan, Auran, Halfling
Attacks Melee +1 / 3d10-3, Ranged +7 / 3d10+3, Grapple +8
Possessions: 4000 gp. Rock crystal (70 gp). Jade (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Finellen Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). Her silver hair is lengthy. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is business-like. She takes instructions and follows them to the letter. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: When she was but 4 years old her parents immigrated from the west. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: Meet up once more with her childhood friend; and her religion dominates her actions
Ideals: Professionalism. Bonds: Religious, Immigrant, Rich, Adventurer. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 600 gp.
Kelter Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a white coat over a brown low-cut shirt, and a feathered hat upon his head. His red hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When he was but 4 years old his parents immigrated from the south. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Opinionated, Optimist, Logical. Flaws: Insane. Bonds: Immigrant. Occupation: Junk Dealer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 500 sp.
Balimaar Winthrop, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this eastern man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His long chestnut hair is drawn into a two foot long braid. His eyes are gray and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Balimaar hails from a village terrorized by illithids. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids
Ideals: Athletic, Joker, Artistic. Bonds: Immigrant, Enemies. Occupation: Body Guard
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Cask Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who wears loose pants and a collared shirt complete with sweater beneath her coat. She keeps her long yellow fur kept up in a rat tail. Her eyes are likewise green.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born in a small mountains village. There was a wharf not far from home where she often wandered off to fish. After a long history of fighting, Cask and her spouse have recently divorced.
Motivation: She is unsatisfied with her job; and seeks redemption
Flaws: Antagonistic. Bonds: Job, Nature, Criminal record. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 10 pp.
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