Lance Alton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor, and carries shortspears. He has a blonde handlebar mustache and slicked back blonde hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to meet his childhood hero; and to prove his worth to the world
Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Attractive, Adventurer. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp.
Thorpe Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Roofer. His skin is fair and his fingers are delicate and long. He has styled his black hair well, parting it to the left. His amber unseeing eyes seem to look past you.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gifted from a young age, Thorpe studied abroad. He helped his mother out around the business and became quite the natural. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: To be a Actor again; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Disease, Racist. Bonds: Job, Religious. Occupation: Roofer
Voice: American accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 9)
Armor Class 14
Hit Points 55 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eldeth Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'11". She wears tattered old clothes. She keeps her silver hair in a pixie cut. Her eyes are green and beady.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Eldeth was raised in a hard working conservative environment. She moved out south to avoid the crime she committed. She became a Sculptor soon after.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Sculptor
Voice: Nasally tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Masterwork Common Ranged Weapon.
Orsik Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a robe, a symbol of the four houses of cards around his neck, and a rapier on his belt. He is tall, broad shouldered and powerfully built. He sports a long red beard, and similarly colored long hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He loves telling others what to do and how they should feel about things. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of eastern immigrants he idolized his father. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orsik fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting, Opinionated. Flaws: Fearful, Racist. Bonds: Immigrant. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp. Tourmaline (100 gp). Deep blue spinel (300 gp).
Anselm Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. He keeps his golden hair in a pixie cut. His brown eyes lackadaisically let the world flow into them.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Family, Poor. Occupation: Fletcher
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 10 pp. Brown-green garnet (40 gp). Pink pearl (40 gp). White opal (500 gp). 1 Minor magic item. 1 Minor magic item.
Conrad Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses like a well dressed Fletcher does. He wears a feathered hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a Merchant, his father struggled to pay the bills. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He has worked as a Fletcher like his father before him.
Motivation: To be a Merchant again; and an old rival family wants him found
Ideals: Gifted. Bonds: Job, Family, Poor. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 7 (-2) | 4 (-3) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 2300 sp. Brown-green garnet (70 gp). Blue quartz (11 gp). 1 Masterwork Common Melee.
Portia Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her auburn hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: A deeply religious woman she believes everything happens for a reason. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of a Unemployed, who enjoyed hunting, Portia was taken on many hunting expeditions. Brilliant and gifted she never wanted to apply herself. She has built up a small fortune and can afford her own way.
Motivation: Her religion dominates her actions.
Ideals: Justice, Gifted. Bonds: Rich, Religious, Nature. Occupation: Ploughman
Voice: Low and grunting
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 55 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +1 / 3d6-3, Ranged +6 / 3d6+2, Grapple +2
Possessions: Alexandrite (1300 gp). Rose (50 gp). Red-brown spinel (70 gp). Azurite (12 gp). Brown-green garnet (70 gp).
Ownka Bentham, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'3", this woman usually wears her white robe and has her sai always slung over her shoulder. Her silver hair is long and unkept. She wears round tiny glasses practically rammed into her face.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born at the edge of vast mountains. Her first spouse was a Barrister, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Barrister they were divorced and she won custody of their daughter. She worked as a Seamstress, and she later adopted a second daughter.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Nature, Family. Occupation: Seamstress
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 11
Hit Points 85 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
Possessions: 1000 gp. Chalcedony (70 gp). Star rose quartz (70 gp). Jade (100 gp). Hematite (13 gp). Deep green spinel (100 gp). Deep blue spinel (600 gp). Blue star sapphire (1000 gp). Star ruby (1000 gp). Black pearl (600 gp). Citrine (70 gp). Jasper (70 gp). Black pearl (600 gp). Deep green spinel (100 gp). Red garnet (100 gp). Rock crystal (70 gp). Deep green spinel (100 gp).
Margery Everleigh, Female Human [Permalink]
Personal [hide]
Description: She wears a brown collared shirt and grey skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She carries a battered ceremonial dagger and tarnished longbow as well. She wears her hair in dreadlocks. She wears a mask on her face.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She served in the navy to pay for her family's outstanding loans. Her parents enrolled her in a Adept school at a young age so that she could practice her druidic talents. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Margery fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 64 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 5 (-3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 130 pp.
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