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NPC Generator

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Advanced [show]


Thodris Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her spear, she is not a threatening figure. Her chestnut hair is unkempt and raggedy. Her gray eyes are passionate and lively.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a Beggar, her father struggled to pay the bills. Her father was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Persistence, Optimist. Flaws: Ugly. Bonds: Poor. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Thodris Bigtoe, Female Dwarf Wizard 8
Medium (4'2") Dwarf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)9 (-1) 14 (+2)11 (+0)
Skills Arcana +2, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs


Kallista Glee, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears green painted combat armor at almost all times. Her purple hair is singed and shortened. She tend to wears goggles to shield her eyes.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She also has developed a complete distrust of the Weaver profession.

History: The child of northern immigrants she idolized her mother. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Sailor for the past few years.

Motivation: Sabotage a competitor.

Flaws: Ugly, Cynical. Bonds: Job, Immigrant. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Kallista Glee, Female Tiefling Warrior 4
Medium (4'10") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. Sard (50 gp). Jasper (50 gp).


Social Check DCs


Nedda Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born a particularly ugly child, much to the horror of her parents. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has built up a small fortune and can afford her own way.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Opinionated. Flaws: Ugly, Insane, Mundane. Bonds: Rich. Occupation: Engraver

Voice: Old Prospector

Attributes [hide]

Nedda Nimblefingers, Female Halfling Druid 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 53 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)7 (-2) 14 (+2)16 (+3)
Skills Arcana +1, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 5000 sp.


Social Check DCs


Cloud Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She has the majority of her body covered in plate. She wears her beige fur down. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: A skeptical and narcissistic woman, Cloud's first love is herself. Her second love is also herself. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in the north to a Tanner, Cloud learned a great deal about her mother's area of expertise. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable. Bonds: Attractive, Adventurer, Job. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Cloud Shore, Female Tabaxi Ranger 4
Medium (4'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 14 (+2)19 (+4)
Skills Insight +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Beiro Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with grey socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. His black hair is unkempt and raggedy. He has gleaming, smiling hazel eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and he is content

Ideals: Impeccable. Flaws: Ugly, Fearful, Mundane. Bonds: Poor. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Beiro Staurheim, Male Half-Elf Wizard 5
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills Persuasion +4, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 200 gp.


Social Check DCs


Taklinn Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered red stockings. He carries a battered ceremonial dagger and tarnished pickaxe as well. He has black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: Taklinn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Insane, Antagonistic. Bonds: Poor. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Taklinn Rubyeye, Male Dwarf Cleric 12
Medium (4'4") Dwarf, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 90 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)9 (-1) 13 (+1)14 (+2)
Skills Performance +6, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 300 pp. Jeweled electrum ring (8000 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). A roughly beaten golden orb (40 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Arannis Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. He has moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born at the edge of vast plains. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by dire rats. Arannis was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Insane. Bonds: Enemies, Nature, Adventurer. Occupation: Barrister

Voice: Russian accent

Attributes [hide]

Arannis Wasanthi, Male Elf Ranger 8
Medium (5'5") Elf, True Neutral (CR 8)
Armor Class 10
Hit Points 21 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)8 (-1) 5 (-3)17 (+3)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Black velvet mask with numerous citrines (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Old masterpiece painting (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).


Social Check DCs


Nedda Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is typically in her Cook uniform. She is bristling with hidden weapons, mostly maces and whips. She wears a small hat to hide her balding. She has blue eyes and a white hat with a blue feather.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She served in the navy to pay for her family's outstanding loans. Her childhood dream was to be a Banker, but she was a colossal failure. She ran away from her former home and has been making her living as a Cook for the past few years.

Motivation: To reunite with her old friends.

Bonds: Job, Criminal record, Attractive, Adventurer, Military. Occupation: Cook

Voice: Booming voice

Attributes [hide]

Nedda Warmwater, Female Halfling Ranger 4
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)10 (+0) 18 (+4)7 (-2)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Onyx (70 gp). Sard (70 gp). Eye agate (9 gp). 1 Minor magic item.


Social Check DCs


Nicholas Nash, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. He wears a colorful flower in his red hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Flaws: Disease. Bonds: Attractive, Family, Immigrant, Rich. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Nicholas Nash, Male Human Cleric 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 15 (+2)7 (-2)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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