Dara Boleem, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'10". She is renowned for her bright yellow dresses and hats, and her gloved hand is found clutching a longbow. Her silver hair is long and unkept. Her violet unseeing eyes seem to look past you.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with a spirit at a very young age, Dara has worked very hard to control her curse. She has drifted from career to career and currently works as a Mortician.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Ugly, Disease, Terse, Antagonistic. Bonds: Rich, Job. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 700 gp. Coral (50 gp). Golden yellow topaz (1300 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Nimble Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear pastel pants and tee shirts. She keeps her orange fur in a pixie cut. She has yellow eyes and a pastel hat with a brown feather.
Personality: Nimble speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to a criminal king-pin and mafia family She struck it rich when she found rare goods in large quantities. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac.
Ideals: Impeccable, Professionalism. Bonds: Criminal record, Rich. Occupation: Tailor
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 56 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp. Chalcedony (40 gp). Red garnet (160 gp). Chrysoberyl (160 gp). Jet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arava Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her crest, while still mostly bronze, has prominent grey streaks. She has several tiny amber earrings on each ear.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Energy wise she seems alert and responsive.
History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Arava took refuge in the large cave and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Opinionated, Professionalism, Fighting. Bonds: Rich, Nature. Occupation: Stylist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 65 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Infernal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 2500 gp. Chrysoberyl (70 gp). Eye agate (16 gp). Pink pearl (70 gp). Onyx (60 gp). Sard (60 gp). Rock crystal (60 gp). Amber (70 gp). Obsidian (16 gp). Silver pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilkass Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and is typically in her Mayor uniform. She has wavy bronze crest. Her otherwise smooth face is marked with small tiny scars.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born to a pair of adventurers, Gilkass grew up listening to her mother's many stories. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day; and sabotage a competitor
Flaws: Racist, Insane. Bonds: Job, Criminal record, Adventurer. Occupation: Mayor
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp. Brown-green garnet (40 gp). 1 Minor magic item. 1 Minor magic item.
Kaladan Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a green suit, white shirt, and blue tie. He keeps his long brass crest kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Kaladan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He comes from a rich southern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kaladan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kaladan. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and to get a good night's sleep
Ideals: Artistic. Flaws: Insomniac, Insane. Bonds: Criminal record, Rich. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 1000 gp. Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item.
Pelt Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his brown fur to look like a famous performer. His blue eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and money/treasure
Flaws: Shy, Impulsive, Antagonistic. Bonds: Rich, Attractive. Occupation: Laborer
Voice: Stutters
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 52 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 13000 sp.
Bathin Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. He has wavy white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Bathin wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered south to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Seeks redemption; and to get a good night's sleep
Ideals: Disciplined, Artistic. Flaws: Insomniac, Disease, PTSD. Occupation: Tanner
Voice: Boston accent
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Solid gold idol (500 gp). Silver comb with moonstones (700 gp). Brass mug with jade inlays (400 gp).
Jasmine Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. Her hair is white and very short. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also has developed a complete distrust of the Laborer profession.
History: She was born in a small desert village. She went to a religious school and was inspired by the priests there in charitable deeds. She has set out to sabotage the competition.
Motivation: She wants to meet her childhood hero; and she is unsatisfied with her job
Ideals: Philantrophist. Bonds: Job, Nature, Religious, Adventurer. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 19 (+4) | 12 (+1) | 15 (+2) | 3 (-4) | 13 (+1) |
Senses Passive Perception 6
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +3
Possessions: 2000 cp.
Richard Hayden, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. He has wavy golden hair. His eyes are a pleasant violet.
Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Richard hails from a village terrorized by dire rats. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy
Ideals: Gifted. Flaws: Impulsive. Bonds: Enemies, Rich. Occupation: Tanner
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Red spinel (80 gp).
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
