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NPC Generator

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Advanced [show]


Tana Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She sports a flattop hair cut. Her eyes are blue and beady.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is skeptical of what others tell her and is slow to trust.

History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the north; and wants to work out more often

Ideals: Entrepeneur, Athletic, Impeccable. Flaws: Ugly, Shy. Occupation: Sellsword

Voice: Breathy voice

Attributes [hide]

Tana Tarkelby, Female Gnome Sorcerer 10
Small (3'4") Gnome, Neutral Evil (CR 10)
Armor Class 12
Hit Points 74 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 20 (+5)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 220 pp. Blue quartz (10 gp). Alexandrite (1400 gp). Rich purple corundum (1400 gp). Amber (70 gp). Moss agate (10 gp). 1 Minor magic item.


Social Check DCs


Donaar Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has styled his red crest well, parting it to the right. His red eyes are passionate and lively.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Donaar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Donaar was born the youngest of three triplets. Through the years after Donaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Donaar's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Passionate. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Fisher

Voice: Hollow voice

Attributes [hide]

Donaar Akambherylliax, Male Dragonborn Warrior 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 54 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 900 gp. Rhodochrosite (12 gp). Alexandrite (900 gp). Chalcedony (20 gp). Carnelian (20 gp).


Social Check DCs


Buvvie Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in earthy colors with a tan and white handkerchief worn on her right side. Her chestnut hair is smooth and relatively long. She has a dull look in her gray eyes.

Personality: Confrontational and typically high on some drug or another. She is a very good compulsive liar and kleptomaniac.

History: From birth she was tutored by a cruel and relentless mentor. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to travel the world and help people.

Motivation: She is content; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Addict, Mundane. Bonds: Criminal record, Mentor. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

Buvvie Horcusporcus, Female Gnome Sorcerer 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)12 (+1) 12 (+1)18 (+4)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Vistra Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. Her hair is auburn and curly. She has a tattooed face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is currently in port desperately looking for someone to get her out; and money/treasure

Ideals: Athletic, Opinionated. Flaws: Racist. Bonds: Rich, Slave. Occupation: Baker

Voice: Mousy voice

Attributes [hide]

Vistra Durthane, Female Dwarf Druid 1
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 15 (+2)10 (+0)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp. 1 Climber’s kit.


Social Check DCs


Anbera Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears suspenders and brown workpants. Her shirt is violet, and she wears a heavy brown leather apron most of the time. Her brown hair is braided into rings. She wears a mask on her face.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was raised in a white middle class family as the only child. Her mother was a soldier and died while she was still young. Anbera was left her mother's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Sabotage a competitor; and she wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Military, Job. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Anbera Trollbleeder, Female Dwarf Barbarian 4
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Performance +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Fibblestib Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. He has no hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has never given up on his poetry dream.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Professionalism, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Fibblestib Tarkelby, Male Gnome Warlock 13
Small (3'7") Gnome, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 48 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +7, Performance +6
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 1000 gp. Aquamarine (500 gp). Moss agate (16 gp). Tiger eye turquoise (16 gp). Moonstone (80 gp). Amethyst (120 gp). Aquamarine (500 gp). Amethyst (120 gp).


Social Check DCs


Arnold Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a brown cloak and cross-gartered blue stockings. His broad hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised in a white middle class family as the only child. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Arnold's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Retire the richest man in the west; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Tickle, Male Human Barbarian 11
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 68 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Acrobatics +3, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +5

Possessions: 220 pp.


Social Check DCs


Tricking On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His long red fur is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Locksmith, who enjoyed hunting, Tricking was taken on many hunting expeditions. His necromantic abilities were realized during a raid on his village. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To reunite with his absent mother; and wants to work out more often

Ideals: Athletic, Gifted. Bonds: Attractive, Nature, Family, Has a crush. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Tricking On the Mountaintop, Male Tabaxi Expert 5
Medium (5'11") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)5 (-3) 11 (+0)7 (-2)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. 1 Darkwood Buckler.


Social Check DCs


Daar Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She has a large green mantle and cape that has been intricately interwoven into her tan robe. Beneath her clothing is a huge mess of scar tissue. Her blue crest is knotted and matted. She has several tiny amber earrings on each ear.

Personality: She will rave to anyone who will listen. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was taken as a slave by a traveling circus and forced to perform She was granted divine powers by her dying brother.

Motivation: Money/treasure.

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Slave, Rich. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Daar Delmirev, Female Dragonborn Rogue 11
Medium (6'3") Dragonborn, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 62 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1200 gp. Chrysoberyl (90 gp). Citrine (40 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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